Ejemplo n.º 1
0
        public override void OnQuestCancelled()
        {
            PlayerMobile pm   = Instance.Player;
            Container    pack = pm.Backpack;

            if (pack == null)
            {
                return;
            }

            Type checkType = m_Objective.AcceptedType;

            Item[] items = pack.FindItemsByType(checkType, false);

            foreach (Item item in items)
            {
                if (item.QuestItem && !MLQuestSystem.CanMarkQuestItem(pm, item, checkType)) // does another quest still need this item? (OSI just unmarks everything)
                {
                    item.QuestItem = false;
                }
            }
        }