Ejemplo n.º 1
0
    // Update is called once per frame


    public void OnButtonPressed(VirtualButtonBehaviour vb)
    {
        if (vb.VirtualButtonName == "RBI")
        {
            UnityEngine.Debug.Log("RBI Pressed");
            RBI.SetActive(true);
            MKG.SetActive(false);
            Satya.SetActive(false);
        }
        else if (vb.VirtualButtonName == "MKG")
        {
            RBI.SetActive(false);
            MKG.SetActive(true);
            Satya.SetActive(false);
        }
        else if (vb.VirtualButtonName == "Satya")
        {
            RBI.SetActive(false);
            MKG.SetActive(false);
            Satya.SetActive(true);
        }
        else
        {
            throw new UnityException(vb.VirtualButtonName + "Virtual Button not supported");
        }
    }
Ejemplo n.º 2
0
    void Start()
    {
        VirtualButtonBehaviour[] vrb = GetComponentsInChildren <VirtualButtonBehaviour>();
        for (int i = 0; i < vrb.Length; i++)
        {
            vrb[i].RegisterEventHandler(this);
            //vrb[i].RegisterOnButtonReleased(OnButtonReleased);
        }

        RBI.SetActive(false);
        MKG.SetActive(false);
        Satya.SetActive(false);
    }