static void Prefix(ref int ___mNpcID, ref MGState ___mState) { if (!enabled) return; ___mNpcID = 0; ___mState = MGState.Single; }
public void SwitchState(MGState state) { if (MainCam.gameObject.activeInHierarchy == false) { StartCoroutine(EndMG("reset", .1f)); } else { ChangeState(state); } }
static void Prefix(ref int ___mNpcID, ref MGState ___mState) { if (!enabled) { return; } if (___mState == MGState.Propose) { settings.CurrentSpouse = ___mNpcID; } }
static bool Prefix(int npcId, ref bool __result, ref MGState ___mState, ref Actor ___mActor, ref int ___mNpcID) { if (!enabled) { return(true); } //Debug.Log("XYZ Checking if "+Module<NpcRepository>.Self.GetNpcName(npcId)+" "+npcId+" is Spouse"); FavorObject f = FavorManager.Self.GetFavorObject(npcId); __result = (f.RelationshipType == FavorRelationshipType.Couple); //Debug.Log("XYZ " + Module<NpcRepository>.Self.GetNpcName(npcId) + " " + npcId + " is"+(__result?" ":" not ")+"Spouse"); int spouseid = GetCurrentSpouse(); if (spouseid == 0) { if (___mState != MGState.Propose) { ___mState = MGState.Single; ___mActor = null; ___mNpcID = 0; } return(false); } List <FavorObject> fList = new List <FavorObject>(FavorManager.Self.GetAllShowFavorObjects()); foreach (FavorObject fo in fList) { if (fo.RelationshipType == FavorRelationshipType.Couple) { if (___mState == MGState.Single) { ___mState = MGState.Marriage; } if (spouseid == fo.ID && ___mState != MGState.Propose) { ___mActor = ActorMgr.Self.Get(fo.ID); ___mNpcID = fo.ID; } } } return(false); }
static bool Prefix(ref bool __result, ref MGState ___mState, ref Actor ___mActor, ref int ___mNpcID) { if (!enabled) { return(true); } __result = false; int spouseid = GetCurrentSpouse(); Debug.LogError("XYZ current spouse is " + spouseid); if (spouseid == 0) { if (___mState != MGState.Propose) { ___mState = MGState.Single; ___mActor = null; ___mNpcID = 0; } return(false); } List <FavorObject> fList = new List <FavorObject>(FavorManager.Self.GetAllShowFavorObjects()); foreach (FavorObject f in fList) { if (f.RelationshipType == FavorRelationshipType.Couple) { __result = true; if (___mState == MGState.Single) { ___mState = MGState.Marriage; } if (spouseid == f.ID) { ___mActor = ActorMgr.Self.Get(f.ID); ___mNpcID = f.ID; } } } return(false); }
void ChangeState(MGState state) { //Reset all minigames and get proper text & variables CurrentMG = state; MainCam.gameObject.SetActive(false); ObjectContainer.SetActive(false); MainCanvas.SetActive(false); MGCanvas.SetActive(false); MGCam.SetActive(false); MG_1_GO.SetActive(false); MG_2_GO.SetActive(false); MG_3_GO.SetActive(false); MgWinRepr.SetActive(false); MG_1_Mng.ResetGame(); MG_2_Mng.ResetGame(); MG_3_Mng.ResetGame(); CameraControl.Instance.CurrentCam = MGCam.GetComponent <Camera>(); WinStateText.text = ""; _currentTime = 0; Started = true; switch (state) { case MGState.Mg1: MGCanvas.SetActive(true); MGCam.SetActive(true); MG_1_GO.SetActive(true); MG_1_Mng.InitGame(); GameDescription.text = TextManager.Instance.Mg1_Description; LocalManager.Instance.NetworkCommunicator.SetPlayerState("MiniGame"); break; case MGState.Mg2: MGCanvas.SetActive(true); MGCam.SetActive(true); MG_2_Mng.StartCoroutine("InitGame"); MG_2_GO.SetActive(true); GameDescription.text = TextManager.Instance.Mg2_Description; LocalManager.Instance.NetworkCommunicator.SetPlayerState("MiniGame"); break; case MGState.Mg3: MGCanvas.SetActive(true); MGCam.SetActive(true); MG_3_GO.SetActive(true); MG_3_Mng.InitGame(); GameDescription.text = TextManager.Instance.Mg3_Description; LocalManager.Instance.NetworkCommunicator.SetPlayerState("MiniGame"); break; case MGState.None: Started = false; ObjectContainer.SetActive(true); MainCam.gameObject.SetActive(true); MainCanvas.SetActive(true); CameraControl.Instance.CurrentCam = MainCam; if (NetMng.Instance.isNetworkActive) { LocalManager.Instance.NetworkCommunicator.SetPlayerState("Game"); } break; } }
static bool Prefix(ref int ___mNpcID, ref Actor ___mActor, ref int __result, ref MGState ___mState) { if (!enabled) { return(true); } __result = 0; if (Module <MGMgr> .Self.IsPropose()) { __result = ___mNpcID; Dbgl("XYZ Proposing! Current fiance is " + Module <NpcRepository> .Self.GetNpcName(___mNpcID) + " " + ___mNpcID); } else { int npcId = GetCurrentSpouse(); ___mNpcID = npcId; ___mActor = ActorMgr.Self.Get(npcId); __result = npcId; if (___mState == MGState.Marriage && npcId == 0) { Dbgl("XYZ Single! No spouse."); ___mState = MGState.Single; } else if (___mState == MGState.Single && npcId != 0) { ___mState = MGState.Marriage; Dbgl("XYZ Married! Current spouse is " + Module <NpcRepository> .Self.GetNpcName(___mNpcID) + " " + ___mNpcID); } } return(false); }
public virtual void EndMG(bool won = false) { m_winConditionMet = won; m_mgState = MGState.COMPLETE; StartCoroutine("StartMGClosing"); }
protected void StartMG() { m_mgState = MGState.IN_PROGRESS; StartCoroutine("StartMGCountdown"); }
protected void InitializeMG() { m_mgState = MGState.NOT_STARTED; }