public override void Deserialize(BinaryReader reader)
        {
            //
            base.Deserialize(reader);

            //
            MessageID    = reader.Read <MessageId>();
            GameName     = reader.ReadString(Constants.MGCL_GAMENAME_MAXLEN);
            GameStats    = reader.ReadBytes(Constants.MGCL_GAMESTATS_MAXLEN);
            GamePassword = reader.ReadString(Constants.MGCL_GAMEPASSWORD_MAXLEN);
            reader.ReadBytes(3);
            ApplicationID    = reader.ReadInt32();
            MaxClients       = reader.ReadInt32();
            MinClients       = reader.ReadInt32();
            GameLevel        = reader.ReadInt32();
            PlayerSkillLevel = reader.ReadInt32();
            RulesSet         = reader.ReadInt32();
            GenericField1    = reader.ReadInt32();
            GenericField2    = reader.ReadInt32();
            GenericField3    = reader.ReadInt32();
            GenericField4    = reader.ReadInt32();
            GenericField5    = reader.ReadInt32();
            GenericField6    = reader.ReadInt32();
            GenericField7    = reader.ReadInt32();
            GenericField8    = reader.ReadInt32();
            GameHostType     = reader.Read <MGCL_GAME_HOST_TYPE>();
            reader.ReadBytes(3);
            AddressList = reader.Read <NetAddressList>();
            WorldID     = reader.ReadInt32();
            AccountID   = reader.ReadInt32();
        }
Ejemplo n.º 2
0
        public override void Deserialize(BinaryReader reader)
        {
            //
            base.Deserialize(reader);

            //
            reader.ReadBytes(3);
            LocationID    = reader.ReadInt32();
            ApplicationID = reader.ReadInt32();
            ServerType    = reader.Read <MGCL_GAME_HOST_TYPE>();
            ServerVersion = reader.ReadString(MediusConstants.MGCL_SERVERVERSION_MAXLEN);
            Port          = reader.ReadInt32();
        }