void Start() { canvasScaler = gameObject.GetComponentInParent <CanvasScaler>(); Assert.IsNotNull(canvasScaler); canvasScaler.scaleFactor = PLATFORM_SPECIFIC_CANVAS_SCALE; switch (name) { case "Heart_1": M.PositionInHUD(rectTrans, spriteRenderer, HEART_ALIGNMENT, HEART_X_POS, HEART_Y_POS); break; case "Heart_2": M.PositionInHUD(rectTrans, spriteRenderer, HEART_ALIGNMENT, HEART_X_POS + HEART_OFFSET, HEART_Y_POS); break; case "Heart_3": M.PositionInHUD(rectTrans, spriteRenderer, HEART_ALIGNMENT, HEART_X_POS + (HEART_OFFSET * 2), HEART_Y_POS); break; default: Assert.IsTrue(false, "Default case reached @ " + gameObject); break; } // cache & pause tween sequences. (fadeOutInstant = MFX.Fade(spriteRenderer, 0, 0, 0)).Pause(); (fadeIn = MFX.Fade(spriteRenderer, 1, HUD_FADE_IN_AFTER, HUD_INITIAL_TIME_TO_FADE)).Pause(); (fadeOutHUD = MFX.Fade(spriteRenderer, 0, HUD_FADE_OUT_AFTER, HUD_INITIAL_TIME_TO_FADE)).Pause(); (pulsingHeart = MFX.Pulse(gameObject)).Pause(); if (pulse) { pulsingHeart.Restart(); pulsingHeart.timeScale = 2f; } fadeOutInstant.Restart(); fadeIn.Restart(); }