Ejemplo n.º 1
0
        public void PushBack()
        {
            var world = Helpers.PrepareWorld();
            var data  = new Data("data6");

            var list = new ME.ECS.Collections.IntrusiveStackGeneric <Data>();

            list.Push(new Data("data1"));
            list.Push(new Data("data2"));
            list.Push(new Data("data3"));
            list.Push(new Data("data4"));
            list.Push(data);
            list.PushBack(new Data("data5"));

            UnityEngine.Debug.Assert(list.Count == 6);
            UnityEngine.Debug.Assert(list.Peek().a == data.a);

            Helpers.CompleteWorld(world);
        }
Ejemplo n.º 2
0
        public void Peek()
        {
            var world = Helpers.PrepareWorld();

            var first = new Data("data1");
            var e     = new Data("data3");
            var last  = new Data("data5");

            var list = new ME.ECS.Collections.IntrusiveStackGeneric <Data>();

            list.Push(first);
            list.Push(new Data("data2"));
            list.Push(e);
            list.Push(new Data("data4"));
            list.Push(last);

            UnityEngine.Debug.Assert(list.Peek().a == last.a);

            Helpers.CompleteWorld(world);
        }