public override void Draw() { if (Physics.DebugDrawColliders) { MDraw.DrawBox(Position, Extents, Physics.ColliderDrawColor); MDraw.WriteTiny(Position.ToStringFixed(2), Position, new Color(1, 1, 1, 0.3f)); } }
internal static void Draw() { MDraw.Begin(); //Root.Draw(); //StateManager.Draw(); MDraw.End(); MDraw.Test(); }
public virtual void Draw() { MDraw.DrawRectGlobal(Rect, Color.Lime); foreach (var child in Children) { child.Draw(); } }
public override void Draw(GameTime t) { if (!Visible) { return; } MDraw.Begin(); MDraw.Write("Rebind Input Source Layout", new Vector2(20f, 20f), Color.White); float leftPos = 50f; float x1 = 400f; float x2 = 600f; float shift = 5f; var pos = new Vector2(0, 90f); Color color; pos.X = x1; MDraw.Write("Player 1", pos, Color.White); pos.X = x2; MDraw.Write("Player 2", pos, Color.White); pos.X = leftPos; pos.Y += 80f; if (SelectionIndex == 0) { pos.X += shift; } color = SelectionIndex == 0 ? Color.Yellow : Color.White; MDraw.Write("Swap Keyboard", pos, color); pos.X = Toggles.keyboardIsPlayer2 ? x2 : x1; MDraw.Write("Keyboard", pos, color); pos.X = leftPos; pos.Y += 60f; color = SelectionIndex == 1 ? Color.Yellow : Color.White; if (SelectionIndex == 1) { pos.X += shift; } MDraw.Write("Swap Gamepad", pos, color); pos.X = Toggles.gamepad1IsPlayer2 ? x2 : x1; MDraw.Write("Gamepad1", pos, color); pos.X = Toggles.gamepad1IsPlayer2 ? x1 : x2; MDraw.Write("Gamepad2", pos, color); MDraw.End(); }
public override void Draw(GameTime t) { if (!Visible) { return; } MDraw.Begin(); var pos = new Vector2(20f, 20f); float firstSpace = 150; float inputSpace = 200; MDraw.Write("Rebind Panel: Keyboard", pos, Color.White); pos.X = Screen.Width * 0.2f; pos.Y += 40f; MDraw.Write("User", new Vector2(pos.X + firstSpace, pos.Y), Color.White); MDraw.Write("Default", new Vector2(pos.X + firstSpace + inputSpace, pos.Y), Color.White); pos.Y += 60f; for (int i = 0; i < MaxButtons; i++) { bool active = SelectionIndex == i; Color color = active ? (IsEditingKeyboard ? Color.Lime : Color.Yellow) : (IsEditingKeyboard ? Color.Gray : Color.White); Vector2 rowPos = pos.Clone(); if (active) { rowPos.X += 5f; } MDraw.Write(InputManager.SourceKeyboard.AllButtons[i].Name, rowPos, color); rowPos.X += firstSpace; var kb = InputManager.SourceKeyboard.AllButtons[i]; if (kb.UserKey != null) { MDraw.Write(kb.UserKey.ToString(), rowPos, color); } rowPos.X += inputSpace; if (kb.HardcodedKey != null) { MDraw.Write(kb.HardcodedKey.ToString(), rowPos, color); } pos.Y += 40f; } MDraw.SpriteBatch.End(); }
public static void Draw() { MDraw.Begin(); foreach (var rb in AllRigidbodies) { // draw velocity MDraw.DrawLine(rb.Entity.Position, rb.Entity.Position + rb.Velocity / Time.DeltaTime, Color.Gray); MDraw.DrawPoint(rb.Entity.Position + rb.Velocity / Time.DeltaTime, Color.Gray); } MDraw.End(); }
public override void Draw(GameTime t) { if (!Visible) { return; } MDraw.Begin(); var pos = new Vector2(20f, 20f); float firstSpace = 150; var title = string.Format("Rebind Panel: Gamepad {0}", Index == PlayerIndex.One ? "1" : "2"); MDraw.Write(title, pos, Color.White); pos.X = Screen.Width * 0.2f; pos.Y += 40f; MDraw.Write("User", new Vector2(pos.X + firstSpace, pos.Y), Color.White); pos.Y += 60f; for (int i = 0; i < MaxButtons; i++) { bool active = SelectionIndex == i; var rowTarget = Source.AllButtons[i]; Color color = rowTarget.IsRebindable ? (active ? Color.Yellow : Color.White) : (active ? new Color(150, 150, 80) : Color.Gray); Vector2 rowPos = pos.Clone(); if (active) { rowPos.X += 5f; } MDraw.Write(rowTarget.Name, rowPos, color); rowPos.X += firstSpace; if (rowTarget.ButtonList.Count > 0) { MDraw.Write(rowTarget.ButtonList.ToPrettyString(), rowPos, color); } pos.Y += 40f; } MDraw.Write(string.Format("Rumble: {0} (press F7)", Source.RumbleEnabled ? "ON" : "OFF"), new Vector2(20f, Screen.Height - 40f), Color.DimGray); MDraw.SpriteBatch.End(); }