public void NewShader()
        {
            MDL0Node model = ((MDL0Node)_resource);

            if (model._shadGroup == null)
            {
                MDL0GroupNode g = model._shadGroup;
                if (g == null)
                {
                    model.AddChild(g = new MDL0GroupNode(MDLResourceType.Shaders), true);
                    model._shadGroup = g; model._shadList = g.Children;
                }
            }

            if (model._shadList != null &&
                model._matList != null &&
                model._shadList.Count < model._matList.Count)
            {
                MDL0ShaderNode shader = new MDL0ShaderNode();
                model._shadGroup.AddChild(shader);
                shader.Default();
                shader.Rebuild(true);

                BaseWrapper b = FindResource(shader, true);
                if (b != null)
                {
                    b.EnsureVisible();
                }
            }
        }
Ejemplo n.º 2
0
        public MDL0ShaderNode NewShader()
        {
            MDL0Node model = (MDL0Node)_resource;

            if (model._shadGroup == null)
            {
                MDL0GroupNode g = model._shadGroup;
                if (g == null)
                {
                    model.AddChild(g = new MDL0GroupNode(MDLResourceType.Shaders), true);
                    model._shadGroup = g;
                    model._shadList  = g.Children;
                }
            }

            if (model._shadList != null &&
                model._matList != null &&
                model._shadList.Count < model._matList.Count)
            {
                MDL0ShaderNode shader = new MDL0ShaderNode();
                model._shadGroup.AddChild(shader);
                shader.Default();
                shader.Rebuild(true);

                BaseWrapper b = FindResource(shader, true);
                b?.EnsureVisible();

                return(shader);
            }

            MessageBox.Show("Shader could not be added. Make sure that you do not have more shaders than materials",
                            "Error");
            return(null);
        }