Ejemplo n.º 1
0
    public void SetupDisplay(MCHealth passedHealthScript)
    {
        //this should be used instead of start and called
        //by MCHealth to make sure there isn't a Start()
        //dependancy situation in which execusion order matters

        playerHealthScript = passedHealthScript;

        heart1 = Instantiate(heartPrefab, transform) as GameObject;
        heart1.transform.localPosition = heartPosition1;

        heart2 = Instantiate(heartPrefab, transform) as GameObject;
        heart2.transform.localPosition = heartPosition2;

        heart3 = Instantiate(heartPrefab, transform) as GameObject;
        heart3.transform.localPosition = heartPosition3;

        heart4 = Instantiate(heartPrefab, transform) as GameObject;
        heart4.transform.localPosition = heartPosition4;
    }
Ejemplo n.º 2
0
 // Use this for initialization
 void Start()
 {
     myPlayer       = GameObject.FindWithTag("Player");
     myHealthScript = myPlayer.GetComponent <MCHealth> ();
     hitBoxEnabled  = true;
 }
Ejemplo n.º 3
0
 // Use this for initialization
 void Start()
 {
     //get a refrence to the MCHealth Script
     myHealthScript = this.GetComponentInParent <MCHealth>();
 }