public void Fire(M4A1 gun) { gun.Fire(); }
/// <summary> /// IDamagable GiveDamage implementation /// </summary> public void GiveDamage() { m_Wepon.Fire(); }
public void Fire(M4A1 gun) { gun.Fire(); }
/// <summary> /// IDamagable GiveDamage implementation /// </summary> public void GiveDamage() { m_Wepon.Fire(); }