void _mapM2Names_MapM2_Selected(object sender, Entry entry) { FileADT adt = ModelSceneService.Instance.CurrentADT; if (adt == null) { return; } string path = adt.GetM2FileName((uint)entry.Id, false); M2SceneNode node = ModelSceneService.Instance.SetMainM2SceneNode(path, false); if (node != null) { ModelEditorService.Instance.ShowEditPart(node); ModelEditorService.Instance.SetWireFrame(node); node.BuildVisibleGeosets(); //update property ShellService.Instance.PropertyContent.UpdateNormalM2Node(node); } Player player = Client.Instance.GetPlayer(); player.SetM2AsTarget(null, 15, (float)(Math.PI / 6.0f)); }
private void ItemContent_ItemSelected(object sender, Item item) { int slot = 0; M2SceneNode node = ModelSceneService.Instance.MainM2SceneNode; if (node != null && node.Type == M2Type.MT_CHARACTER && !node.IsNpc) { node.TakeItem(item.Id, out slot); ModelEditorService.Instance.ShowModelPart(node); ModelEditorService.Instance.ShowEditPart(node); ModelEditorService.Instance.SetWireFrame(node); if (node.SlotHasModel((E_CHAR_SLOTS)slot)) { if (slot == (int)E_CHAR_SLOTS.CS_HEAD) { node.BuildVisibleGeosets(); } } else { node.UpdateCharacter(); } //update property ShellService.Instance.PropertyContent.UpdateCharacterNode(node); ShellService.Instance.EquipmentsWindow.Update(); } }
private void ResetClothesSlotExecuted(object sender, ExecutedRoutedEventArgs e) { E_CHAR_SLOTS?slot = e.Parameter as E_CHAR_SLOTS?; M2SceneNode node = ModelSceneService.Instance.MainM2SceneNode; if (slot != null) { node.ResetSlot(slot.Value); if (node.SlotHasModel(slot.Value)) { if (slot.Value == E_CHAR_SLOTS.CS_HEAD) { node.BuildVisibleGeosets(); } } else { node.UpdateCharacter(); } } //update property ShellService.Instance.PropertyContent.UpdateCharacterNode(node); ShellService.Instance.EquipmentsWindow.Update(); }
private void LoadItem() { SlotItem item = _listView.SelectedItem as SlotItem; if (item == null) { return; } M2SceneNode node = ModelSceneService.Instance.MainM2SceneNode; if (node != null && node.Type == M2Type.MT_CHARACTER && !node.IsNpc) { M2Appearance appearance = node.M2Appearance; if (appearance == null) { return; } appearance.TakeItem(item.ItemId); ModelEditorService.Instance.ShowModelPart(node); ModelEditorService.Instance.ShowEditPart(node); ModelEditorService.Instance.SetWireFrame(node); ModelEditorService.Instance.SheathM2NodeWeapon(node); int slot = node.M2Instance.GetItemSlot(item.ItemId); if (node.M2Instance.SlotHasModel((E_CHAR_SLOTS)slot)) { if (slot == (int)E_CHAR_SLOTS.CS_HEAD) { node.BuildVisibleGeosets(); } else if (slot == (int)E_CHAR_SLOTS.CS_BELT) { node.UpdateCharacter(); } } else { node.UpdateCharacter(); } //update property ShellService.Instance.PropertyContent.UpdateCharacterNode(node); if (ShellService.Instance.EquipmentsWindow.IsVisible) { ShellService.Instance.EquipmentsWindow.Update(); } } }
private void ShowModelPartExecuted(object sender, ExecutedRoutedEventArgs e) { E_MODEL_PART?part = e.Parameter as E_MODEL_PART?; if (!part.HasValue) { return; } M2SceneNode node = ModelSceneService.Instance.MainM2SceneNode; bool show = ModelEditorService.Instance.IsShow(part.Value); node.ShowModelPart(part.Value, !show); if (part.Value == E_MODEL_PART.EMP_ALL || part.Value == E_MODEL_PART.EMP_CAPE) { node.BuildVisibleGeosets(); } else if (part.Value == E_MODEL_PART.EMP_HEAD) { node.BuildVisibleGeosets(); } ModelEditorService.Instance.SetShow(part.Value, !show); }
private void LoadEffectVisual(int visualId) { string path = Engine.Instance.WowDatabase.GetSpellVisualEffectPath(visualId); M2SceneNode node = ModelSceneService.Instance.SetMainM2SceneNode(path, true); if (node != null) { ModelEditorService.Instance.ShowEditPart(node); ModelEditorService.Instance.SetWireFrame(node); node.BuildVisibleGeosets(); //update property ShellService.Instance.PropertyContent.UpdateNormalM2Node(node); } }
private void openFileExecuted(object sender, ExecutedRoutedEventArgs e) { OpenTypes?type = e.Parameter as OpenTypes?; switch (type.Value) { case OpenTypes.LoginScreen: { M2SceneNode node = ModelSceneService.Instance.SetMainM2SceneNode(@"interface\Glues\Models\UI_MainMenu_Cataclysm\UI_MainMenu_CataClysm.m2", false); node.BuildVisibleGeosets(); ModelEditorService.Instance.SetWireFrame(node); ShellService.Instance.PropertyContent.UpdateNormalM2Node(node); } break; } }
private void LoadWorldM2(string m2filename) { M2SceneNode node = ModelSceneService.Instance.SetMainM2SceneNode(m2filename, false); if (node != null) { ModelEditorService.Instance.ShowEditPart(node); ModelEditorService.Instance.SetWireFrame(node); node.BuildVisibleGeosets(); //update property ShellService.Instance.PropertyContent.UpdateNormalM2Node(node); } Player player = Client.Instance.GetPlayer(); player.SetM2AsTarget(null, 15, (float)(Math.PI / 6.0f)); }