void Init() { pC = this.gameObject.GetComponentInChildren <PlayerController> (); pC.Init(); pC.gameObject.SetActive(false); PlayGameInstance.INSTANCE = new PlayGameInstance(this); lvMgr = new LvMgr(); lvMgr.LoadBlock_Prefabs(); lvMgr.CreateBlcoks(); lvMgr.Init(pC, isEditMode ? block_Root_Eidtor : block_Root, isEditMode); ResourceMgr.Instance().LoadResource_Play(); block_Root_Eidtor.gameObject.SetActive(isEditMode); block_Root.gameObject.SetActive(!isEditMode); }
void Init () { pC = this.gameObject.GetComponentInChildren<PlayerController> (); pC.Init(); pC.gameObject.SetActive (false); PlayGameInstance.INSTANCE = new PlayGameInstance (this); lvMgr = new LvMgr (); lvMgr.LoadBlock_Prefabs (); lvMgr.CreateBlcoks (); lvMgr.Init (pC, isEditMode ? block_Root_Eidtor : block_Root, isEditMode); ResourceMgr.Instance ().LoadResource_Play (); block_Root_Eidtor.gameObject.SetActive (isEditMode); block_Root.gameObject.SetActive (!isEditMode); }