public void HandleMessage(IServerMessageBase msg)
        {
            if (!(msg.Data is ShareProgressBaseMsgData msgData))
            {
                return;
            }
            if (msgData.ShareProgressMessageType != ShareProgressMessageType.ScienceUpdate)
            {
                return;
            }

            if (msgData is ShareProgressScienceMsgData data)
            {
                var science = data.Science; //create a copy of the science value so it will not change in the future.
                LunaLog.Log($"Queue ScienceUpdate with: {science}");
                System.QueueAction(() =>
                {
                    ScienceUpdate(science);
                });
            }
        }
 /// <summary>
 /// Patches the methods defined in the XML with the transpiler
 /// </summary>
 private static void PatchFieldsAndMethods(Type partModule)
 {
     foreach (var partModuleMethod in partModule.GetMethods(BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.DeclaredOnly)
              .Where(m => m.Name == "OnUpdate" || m.Name == "OnFixedUpdate" || m.Name == "FixedUpdate" || m.Name == "Update" || m.Name == "LateUpdate" ||
                     m.GetCustomAttributes(typeof(KSPAction), false).Any() || m.GetCustomAttributes(typeof(KSPEvent), false).Any(a => ((KSPEvent)a).guiActive)))
     {
         if (_customizationModule.CustomizedFields.Any())
         {
             try
             {
                 LunaLog.Log($"Patching method {partModuleMethod.Name} for field changes in module {partModule.Name} of assembly {partModule.Assembly.GetName().Name}");
                 HarmonyPatcher.HarmonyInstance.Patch(partModuleMethod, null, null, BackupAndCallTranspilerMethod);
             }
             catch
             {
                 LunaLog.LogError($"Could not patch method {partModuleMethod.Name} for field changes in module {partModule.Name} of assembly {partModule.Assembly.GetName().Name}");
                 HarmonyPatcher.HarmonyInstance.Patch(partModuleMethod, null, null, RestoreTranspilerMethod);
             }
         }
     }
 }
Ejemplo n.º 3
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 /// <summary>
 /// Main sending thread
 /// </summary>
 public static void SendMain()
 {
     try
     {
         while (!NetworkConnection.ResetRequested)
         {
             if (OutgoingMessages.Count > 0 && OutgoingMessages.TryDequeue(out var sendMessage))
             {
                 SendNetworkMessage(sendMessage);
             }
             else
             {
                 Thread.Sleep(SettingsSystem.CurrentSettings.SendReceiveMsInterval);
             }
         }
     }
     catch (Exception e)
     {
         LunaLog.LogError($"[LMP]: Send thread error: {e}");
     }
 }
Ejemplo n.º 4
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        public void HandleNewSubspace(ClientStructure client, WarpNewSubspaceMsgData message)
        {
            LunaLog.Debug($"{client.PlayerName} created a new subspace. Id {WarpContext.NextSubspaceId}");

            //Create Subspace
            WarpContext.Subspaces.TryAdd(WarpContext.NextSubspaceId, message.ServerTimeDifference);
            VesselRelaySystem.CreateNewSubspace(WarpContext.NextSubspaceId);

            //Tell all Clients about the new Subspace
            var newMessageData = new WarpNewSubspaceMsgData
            {
                ServerTimeDifference = message.ServerTimeDifference,
                PlayerCreator        = message.PlayerCreator,
                SubspaceKey          = WarpContext.NextSubspaceId
            };

            MessageQueuer.SendToAllClients <WarpSrvMsg>(newMessageData);

            WarpSystem.SaveSubspace(WarpContext.NextSubspaceId, message.ServerTimeDifference); //Save to disk
            WarpContext.NextSubspaceId++;
        }
        public void HandleMessage(IServerMessageBase msg)
        {
            if (!(msg.Data is ShareProgressBaseMsgData msgData))
            {
                return;
            }
            if (msgData.ShareProgressMessageType != ShareProgressMessageType.StrategyUpdate)
            {
                return;
            }

            if (msgData is ShareProgressStrategyMsgData data)
            {
                var strategy = new StrategyInfo(data.Strategy); //create a copy of the strategyInfo object so it will not change in the future.
                LunaLog.Log($"Queue StrategyUpdate with: {strategy.Name}");
                System.QueueAction(() =>
                {
                    StrategyUpdate(strategy);
                });
            }
        }
Ejemplo n.º 6
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 public void OnAsteroidSpawned(Vessel asteroid)
 {
     if (LockSystem.LockQuery.AsteroidLockBelongsToPlayer(SettingsSystem.CurrentSettings.PlayerName))
     {
         if (System.GetAsteroidCount() <= SettingsSystem.ServerSettings.MaxNumberOfAsteroids)
         {
             System.ServerAsteroids.Add(asteroid.id.ToString());
             VesselProtoSystem.Singleton.MessageSender.SendVesselMessage(asteroid, true);
         }
         else
         {
             LunaLog.Log($"[LMP]: Killing non-server asteroid {asteroid.id}");
             TryKillAsteroid(asteroid);
         }
     }
     else
     {
         LunaLog.Log($"[LMP]: Killing non-server asteroid {asteroid.id}, we don't own the asteroid lock");
         TryKillAsteroid(asteroid);
     }
 }
Ejemplo n.º 7
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        private static void SendNetworkMessage(ClientStructure client, IServerMessageBase message)
        {
            if (client.ConnectionStatus == ConnectionStatus.CONNECTED)
            {
                try
                {
                    ServerContext.LidgrenServer.SendMessageToClient(client, message);
                }
                catch (Exception e)
                {
                    ClientException.HandleDisconnectException("Send network message error: ", client, e);
                    return;
                }
            }
            else
            {
                LunaLog.Normal($"Tried to send a message to client {client.PlayerName}, with connection status: {client.ConnectionStatus}");
            }

            LmpPluginHandler.FireOnMessageSent(client, message);
        }
        public void HandleMessage(IServerMessageBase msg)
        {
            if (!(msg.Data is ShareProgressBaseMsgData msgData))
            {
                return;
            }
            if (msgData.ShareProgressMessageType != ShareProgressMessageType.ScienceSubjectUpdate)
            {
                return;
            }

            if (msgData is ShareProgressScienceSubjectMsgData data)
            {
                var subject = new ScienceSubjectInfo(data.ScienceSubject); //create a copy of the tech value so it will not change in the future.
                LunaLog.Log($"Queue Science subject: {subject.Id}");
                System.QueueAction(() =>
                {
                    NewScienceSubject(subject);
                });
            }
        }
        /// <summary>
        /// Get the vessels that are in a past subspace and kill them
        /// </summary>
        private void KillPastSubspaceVessels()
        {
            if (SettingsSystem.ServerSettings.ShowVesselsInThePast)
            {
                return;
            }

            if (Enabled && SystemsContainer.Get <MainSystem>().GameRunning)
            {
                var vesselsToUnload = SystemsContainer.Get <VesselProtoSystem>().AllPlayerVessels
                                      .Where(v => v.Value.Loaded && VesselCommon.VesselIsControlledAndInPastSubspace(v.Key))
                                      .Select(v => FlightGlobals.FindVessel(v.Key))
                                      .ToArray();

                if (vesselsToUnload.Any())
                {
                    LunaLog.Log($"[LMP]: Unloading {vesselsToUnload.Length} vessels that are in a past subspace");
                    UnloadVessels(vesselsToUnload);
                }
            }
        }
Ejemplo n.º 10
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        /// <summary>
        /// Check all part modules that inherit from PartModule. Then it gets all the fields of those classes that have the "ispersistent" as true.
        /// </summary>
        public static void ReadLoadedPartModules()
        {
            foreach (var assembly in AppDomain.CurrentDomain.GetAssemblies())
            {
                var partModules = assembly.GetTypes().Where(myType => myType.IsClass && myType.IsSubclassOf(typeof(PartModule)));
                foreach (var partModule in partModules)
                {
                    var persistentFields = partModule.GetFields(BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.DeclaredOnly)
                                           .Where(f => f.GetCustomAttributes(typeof(KSPField), true).Any(attr => ((KSPField)attr).isPersistant)).ToArray();

                    if (persistentFields.Any())
                    {
                        ModuleFieldsDictionary.Add(partModule.Name, new FieldModuleDefinition(partModule, persistentFields));
                    }

                    InheritanceTypeChain.Add(partModule.Name, GetInheritChain(partModule));
                }
            }

            LunaLog.Log($"Loaded {ModuleFieldsDictionary.Keys.Count} modules and a total of {ModuleFieldsDictionary.Values.Count} fields");
        }
Ejemplo n.º 11
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        /// <summary>
        /// Deletes a requested craft
        /// </summary>
        public static void DeleteCraft(ClientStructure client, CraftLibraryDeleteRequestMsgData data)
        {
            if (client.PlayerName != data.CraftToDelete.FolderName)
            {
                return;
            }

            Task.Run(() =>
            {
                var file = Path.Combine(CraftFolder, data.CraftToDelete.FolderName, data.CraftToDelete.CraftType.ToString(),
                                        $"{data.CraftToDelete.CraftName}.craft");

                if (FileHandler.FileExists(file))
                {
                    FileHandler.FileDelete(file);

                    LunaLog.Debug($"Deleting craft {data.CraftToDelete.CraftName} as requested by {client.PlayerName}.");
                    MessageQueuer.SendToAllClients <CraftLibrarySrvMsg>(data);
                }
            });
        }
        private static void TechnologyResearch(TechNodeInfo tech)
        {
            System.StartIgnoringEvents();
            var node = AssetBase.RnDTechTree.GetTreeTechs().ToList().Find(n => n.techID == tech.Id);

            //Unlock the technology
            ResearchAndDevelopment.Instance.UnlockProtoTechNode(node);

            //Refresh RD nodes in case we are in the RD screen
            RDController.Instance?.partList?.Refresh();
            RDController.Instance?.UpdatePanel();

            //Refresh the tech tree
            ResearchAndDevelopment.RefreshTechTreeUI();

            //Refresh the part list in case we are in the VAB/SPH
            EditorPartList.Instance?.Refresh();

            System.StopIgnoringEvents();
            LunaLog.Log($"TechnologyResearch received - technology researched: {tech.Id}");
        }
        public void HandleMessage(IServerMessageBase msg)
        {
            if (!(msg.Data is ShareProgressBaseMsgData msgData))
            {
                return;
            }
            if (msgData.ShareProgressMessageType != ShareProgressMessageType.TechnologyUpdate)
            {
                return;
            }

            if (msgData is ShareProgressTechnologyMsgData data)
            {
                var tech = new TechNodeInfo(data.TechNode); //create a copy of the tech value so it will not change in the future.
                LunaLog.Log($"Queue TechnologyResearch with: {tech.Id}");
                System.QueueAction(() =>
                {
                    TechnologyResearch(tech);
                });
            }
        }
Ejemplo n.º 14
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        public void CheckCommonStockParts()
        {
            var missingPartsCount = 0;

            LunaLog.Log("[LMP]: Missing parts start");
            var missingParts = PartLoader.LoadedPartsList.Where(p => !Common.GetStockParts().Contains(p.name));

            foreach (var part in missingParts)
            {
                missingPartsCount++;
                LunaLog.Log($"[LMP]: Missing '{part.name}'");
            }

            LunaLog.Log("[LMP]: Missing parts end");

            ScreenMessages.PostScreenMessage(
                missingPartsCount > 0
                    ? $"{missingPartsCount} missing part(s) from Common.dll printed to debug log ({PartLoader.LoadedPartsList.Count} total)"
                    : $"No missing parts out of from Common.dll ({PartLoader.LoadedPartsList.Count} total)",
                5f, ScreenMessageStyle.UPPER_CENTER);
        }
Ejemplo n.º 15
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        public static async void DisplayNewVersionMsg()
        {
            while (ServerContext.ServerRunning)
            {
                if (LatestVersion > LmpVersioning.CurrentVersion)
                {
                    LunaLog.Warning($"There is a new version of LMP! Please download it! Current: {LmpVersioning.CurrentVersion} Latest: {LatestVersion}");
                    if (LmpVersioning.IsCompatible(LatestVersion))
                    {
                        LunaLog.Debug("Your version is compatible with the latest version so you will still be listed in the master servers.");
                    }
                    else
                    {
                        LunaLog.Warning("Your version is NOT compatible with the latest version. You won't be listed in the master servers!");
                    }
                }

                //Sleep for 30 seconds...
                await Task.Delay(30 * 1000);
            }
        }
Ejemplo n.º 16
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        private static void CheckMasterServerListed()
        {
            var ownAddress = LunaNetUtils.GetOwnExternalIpAddress();

            if (ownAddress != null)
            {
                var ownEndpoint = new IPEndPoint(ownAddress, Port);
                if (!MasterServerRetriever.MasterServers.Contains(ownEndpoint))
                {
                    LunaLog.Error($"You're not listed in the master servers list ({RepoConstants.MasterServersListShortUrl}). Clients/Servers won't see you");
                }
                else
                {
                    LunaLog.Normal("You're correctly listed in the master servers list");
                }
            }
            else
            {
                LunaLog.Error("Could not retrieve own external IP address, master server likely won't function properly");
            }
        }
Ejemplo n.º 17
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        /// <summary>
        /// Sends the screenshots in a folder
        /// </summary>
        public static void SendScreenshotList(ClientStructure client, ScreenshotListRequestMsgData data)
        {
            var screenshots = new List <ScreenshotInfo>();

            foreach (var file in FileHandler.GetFilesInPath(Path.Combine(ScreenshotPath, data.FolderName)).Where(f => thumbnail_handler(f)))
            {
                if (long.TryParse(Path.GetFileNameWithoutExtension(file).Replace("small_", string.Empty), out var dateTaken))
                {
                    if (data.AlreadyOwnedPhotoIds.Contains(dateTaken))
                    {
                        continue;
                    }

                    var contents = FileHandler.ReadFile(file);
                    LunaLog.Debug("IMG: " + LunaMath.UShortFromBytes(contents[18], contents[19]) + " X " + LunaMath.UShortFromBytes(contents[22], contents[23]));
                    screenshots.Add(new ScreenshotInfo
                    {
                        Data       = contents,
                        DateTaken  = dateTaken,
                        NumBytes   = contents.Length,
                        Height     = LunaMath.UShortFromBytes(contents[18], contents[19]),
                        Width      = LunaMath.UShortFromBytes(contents[22], contents[23]),
                        FolderName = data.FolderName,
                    });
                }
                else
                {
                    LunaLog.Error("Failed to parse data on screenshot: " + file);
                }
            }

            var msgData = ServerContext.ServerMessageFactory.CreateNewMessageData <ScreenshotListReplyMsgData>();

            msgData.FolderName     = data.FolderName;
            msgData.Screenshots    = screenshots.ToArray();
            msgData.NumScreenshots = screenshots.Count;

            LunaLog.Debug($"Sending {msgData.NumScreenshots} ({data.FolderName}) screenshots to: {client.PlayerName}");
            MessageQueuer.SendToClient <ScreenshotSrvMsg>(client, msgData);
        }
        public void HandleMessage(IServerMessageBase msg)
        {
            if (!(msg.Data is PlayerColorBaseMsgData msgData))
            {
                return;
            }

            switch (msgData.PlayerColorMessageType)
            {
            case PlayerColorMessageType.Reply:
            {
                var data = (PlayerColorReplyMsgData)msgData;
                System.PlayerColors.Clear();
                for (var i = 0; i < data.PlayerColorsCount; i++)
                {
                    var playerName = data.PlayersColors[i].PlayerName;
                    System.PlayerColors.Add(playerName, data.PlayersColors[i].Color);

                    StatusWindow.Singleton.ColorEventHandled = false;         //Refresh colors in status window
                }
                MainSystem.NetworkState = ClientState.ColorsSynced;
            }
            break;

            case PlayerColorMessageType.Set:
            {
                //Player joined or changed it's color so update his controlled vessel orbit colors
                var data        = (PlayerColorSetMsgData)msgData;
                var playerName  = data.PlayerColor.PlayerName;
                var playerColor = data.PlayerColor.Color;

                LunaLog.Log($"[LMP]: Color Message, Name: {playerName} , color: {playerColor}");
                System.PlayerColors[playerName] = playerColor;
                UpdateVesselColors(playerName);

                StatusWindow.Singleton.ColorEventHandled = false;        //Refresh colors in status window
            }
            break;
            }
        }
Ejemplo n.º 19
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        public void HandleMessage(IServerMessageBase msg)
        {
            if (!(msg.Data is VesselDockMsgData msgData))
            {
                return;
            }

            LunaLog.Log("Docking message received!");

            if (msgData.WeakVesselId == CurrentDockEvent.WeakVesselId && msgData.DominantVesselId == CurrentDockEvent.DominantVesselId &&
                (LunaNetworkTime.UtcNow - CurrentDockEvent.DockingTime) < TimeSpan.FromSeconds(5))
            {
                LunaLog.Log("Docking message received was detected so ignore it");
                return;
            }

            var dominantProto = VesselSerializer.DeserializeVessel(msgData.FinalVesselData, msgData.NumBytes);

            VesselLoader.LoadVessel(dominantProto);

            WarpSystem.WarpIfSubspaceIsMoreAdvanced(msgData.SubspaceId);

            if (FlightGlobals.ActiveVessel && FlightGlobals.ActiveVessel.id == msgData.WeakVesselId)
            {
                LunaLog.Log($"Docking NOT detected. We DON'T OWN the dominant vessel. Switching to {msgData.DominantVesselId}");
                if (dominantProto.vesselRef != null)
                {
                    dominantProto.vesselRef.Load();
                    dominantProto.vesselRef.GoOffRails();
                    FlightGlobals.ForceSetActiveVessel(dominantProto.vesselRef);
                }
            }
            else if (FlightGlobals.ActiveVessel && FlightGlobals.ActiveVessel.id == msgData.DominantVesselId)
            {
                LunaLog.Log("Docking NOT detected. We OWN the dominant vessel");
            }

            VesselRemoveSystem.Singleton.KillVessel(msgData.WeakVesselId, "Killing weak (active) vessel during a docking that was not detected");
            CurrentDockEvent.Reset();
        }
Ejemplo n.º 20
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        public void SendKerbalIfDifferent(ProtoCrewMember pcm)
        {
            if (pcm.type == ProtoCrewMember.KerbalType.Tourist)
            {
                //Don't send tourists
                LunaLog.Log($"[LMP]: Skipping sending of tourist: {pcm.name}");
                return;
            }

            var kerbalNode = new ConfigNode();

            pcm.Save(kerbalNode);
            var kerbalBytes = ConfigNodeSerializer.Serialize(kerbalNode);

            if (kerbalBytes == null || kerbalBytes.Length == 0)
            {
                LunaLog.Log("[LMP]: VesselWorker: Error sending kerbal - bytes are null or 0");
                return;
            }

            var kerbalHash      = Common.CalculateSha256Hash(kerbalBytes);
            var kerbalDifferent = false;

            if (!System.ServerKerbals.ContainsKey(pcm.name))
            {
                //New kerbal
                LunaLog.Log("[LMP]: Found new kerbal, sending...");
                kerbalDifferent = true;
            }
            else if (System.ServerKerbals[pcm.name] != kerbalHash)
            {
                LunaLog.Log($"[LMP]: Found changed kerbal ({pcm.name}), sending...");
                kerbalDifferent = true;
            }
            if (kerbalDifferent)
            {
                System.ServerKerbals[pcm.name] = kerbalHash;
                SendKerbalProtoMessage(pcm.name, kerbalBytes);
            }
        }
Ejemplo n.º 21
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        private void UploadCraftFile(CraftType type, string name)
        {
            var uploadPath = "";

            switch (System.UploadCraftType)
            {
            case CraftType.Vab:
                uploadPath = System.VabPath;
                break;

            case CraftType.Sph:
                uploadPath = System.SphPath;
                break;

            case CraftType.Subassembly:
                uploadPath = System.SubassemblyPath;
                break;
            }
            var filePath = CommonUtil.CombinePaths(uploadPath, $"{name}.craft");

            if (File.Exists(filePath))
            {
                var fileData = File.ReadAllBytes(filePath);

                var msgData = NetworkMain.CliMsgFactory.CreateNewMessageData <CraftLibraryUploadMsgData>();
                msgData.PlayerName = SettingsSystem.CurrentSettings.PlayerName;
                msgData.UploadType = type;
                msgData.UploadName = name;
                msgData.CraftData  = fileData;
                msgData.NumBytes   = fileData.Length;

                System.MessageSender.SendMessage(msgData);
                AddCraftEntry(SettingsSystem.CurrentSettings.PlayerName, System.UploadCraftType, System.UploadCraftName);
                DisplayCraftUploadingMessage = true;
            }
            else
            {
                LunaLog.LogError($"[LMP]: Cannot upload file, {filePath} does not exist!");
            }
        }
Ejemplo n.º 22
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        public static void SendLockAquireMessage(ClientStructure client, LockDefinition lockDefinition, bool force)
        {
            if (LockSystem.AcquireLock(lockDefinition, force, out var repeatedAcquire))
            {
                var msgData = ServerContext.ServerMessageFactory.CreateNewMessageData <LockAcquireMsgData>();
                msgData.Lock  = lockDefinition;
                msgData.Force = force;

                MessageQueuer.SendToAllClients <LockSrvMsg>(msgData);

                //Just log it if we actually changed the value. Users might send repeated acquire locks as they take a bit of time to reach them...
                if (!repeatedAcquire)
                {
                    LunaLog.Debug($"{lockDefinition.PlayerName} acquired lock {lockDefinition}");
                }
            }
            else
            {
                SendStoredLockData(client, lockDefinition);
                LunaLog.Debug($"{lockDefinition.PlayerName} failed to acquire lock {lockDefinition}");
            }
        }
Ejemplo n.º 23
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 /// <summary>
 /// Routine that checks our time against the server time and adjust it if needed.
 /// </summary>
 /// <returns></returns>
 private void SyncTime()
 {
     if (Enabled && Synced && !CurrentlyWarping && CanSyncTime() && !SystemsContainer.Get <WarpSystem>().WaitingSubspaceIdFromServer)
     {
         var targetTime   = SystemsContainer.Get <WarpSystem>().GetCurrentSubspaceTime();
         var currentError = TimeSpan.FromSeconds(GetCurrentError()).TotalMilliseconds;
         if (targetTime != 0 && Math.Abs(currentError) > MaxClockMsError)
         {
             if (Math.Abs(currentError) > MaxClockSkew)
             {
                 LunaLog.LogWarning($"[LMP] Adjusted time from: {Planetarium.GetUniversalTime()} to: {targetTime} due to error:{currentError}");
                 //TODO: This causes the throttle to reset when called.  This happens due to vessel unpacking resetting the throttle controls.
                 //TODO: Try to get Squad to change their code.
                 ClockHandler.StepClock(targetTime);
             }
             else
             {
                 SkewClock(currentError);
             }
         }
     }
 }
Ejemplo n.º 24
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        public void BuildDllFileList()
        {
            DllList.Clear();
            var checkList = Directory.GetFiles(CommonUtil.CombinePaths(Client.KspPath, "GameData"), "*",
                                               SearchOption.AllDirectories);

            foreach (var checkFile in checkList.Where(f => f.ToLower().EndsWith(".dll")))
            {
                //We want the relative path to check against, example: LunaMultiPlayer/Plugins/LunaMultiPlayer.dll
                //Strip off everything from GameData
                //Replace windows backslashes with mac/linux forward slashes.
                //Make it lowercase so we don't worry about case sensitivity.
                var relativeFilePath = checkFile.ToLowerInvariant()
                                       .Substring(checkFile.ToLowerInvariant().IndexOf("gamedata", StringComparison.Ordinal) + 9)
                                       .Replace('\\', '/');

                var fileHash = Common.CalculateSha256Hash(checkFile);
                DllList.Add(relativeFilePath, fileHash);

                LunaLog.Log($"[LMP]: Hashed file: {relativeFilePath}, hash: {fileHash}");
            }
        }
Ejemplo n.º 25
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        /// <summary>
        /// Convert a byte array to a ConfigNode and then to a ScienceSubject.
        /// If anything goes wrong it will return null.
        /// </summary>
        private static ScienceSubject ConvertByteArrayToScienceSubject(byte[] data, int numBytes)
        {
            ConfigNode node;

            try
            {
                node = ConfigNodeSerializer.Deserialize(data, numBytes);
            }
            catch (Exception e)
            {
                LunaLog.LogError($"[LMP]: Error while deserializing science subject configNode: {e}");
                return(null);
            }

            if (node == null)
            {
                LunaLog.LogError("[LMP]: Error, the science subject configNode was null.");
                return(null);
            }

            return(new ScienceSubject(node.GetNode("Science")));
        }
        /// <summary>
        /// Checks the protovessel for errors
        /// </summary>
        public static bool Validate(this ProtoVessel protoVessel)
        {
            if (protoVessel == null)
            {
                LunaLog.LogError("[LMP]: protoVessel is null!");
                return(false);
            }

            if (protoVessel.vesselID == Guid.Empty)
            {
                LunaLog.LogError("[LMP]: protoVessel id is null!");
                return(false);
            }

            if (protoVessel.situation == Vessel.Situations.FLYING)
            {
                if (protoVessel.orbitSnapShot == null)
                {
                    LunaLog.LogWarning("[LMP]: Skipping flying vessel load - Protovessel does not have an orbit snapshot");
                    return(false);
                }
                if (FlightGlobals.Bodies == null || FlightGlobals.Bodies.Count < protoVessel.orbitSnapShot.ReferenceBodyIndex)
                {
                    LunaLog.LogWarning($"[LMP]: Skipping flying vessel load - Could not find celestial body index {protoVessel.orbitSnapShot.ReferenceBodyIndex}");
                    return(false);
                }
            }

            //Fix the flags urls in the vessel. The flag have the value as: "Squad/Flags/default"
            foreach (var part in protoVessel.protoPartSnapshots.Where(p => !string.IsNullOrEmpty(p.flagURL)))
            {
                if (!FlagSystem.Singleton.FlagExists(part.flagURL))
                {
                    LunaLog.Log($"[LMP]: Flag '{part.flagURL}' doesn't exist, setting to default!");
                    part.flagURL = "Squad/Flags/default";
                }
            }
            return(true);
        }
Ejemplo n.º 27
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        public void HandleMessage(IServerMessageBase msg)
        {
            if (!(msg.Data is ShareProgressBaseMsgData msgData))
            {
                return;
            }
            if (msgData.ShareProgressMessageType != ShareProgressMessageType.AchievementsUpdate)
            {
                return;
            }

            if (msgData is ShareProgressAchievementsMsgData data)
            {
                var achievementInfos = CopyAchievements(data.Achievements); //create a deep copy of the achievements array so it will not change in the future.

                LunaLog.Log($"Queue AchievementsUpdate");
                ShareCareerSystem.Singleton.QueueAction(() =>
                {
                    AchievementUpdate(achievementInfos);
                });
            }
        }
Ejemplo n.º 28
0
        /// <summary>
        /// Send a request to the master server to introduce us and do the nat punchtrough to the selected server
        /// </summary>
        public static void IntroduceToServer(long currentEntryId)
        {
            try
            {
                var token       = RandomString(10);
                var ownEndpoint = new IPEndPoint(LunaNetUtils.GetMyAddress(), NetworkMain.Config.Port);

                var msgData = NetworkMain.CliMsgFactory.CreateNewMessageData <MsIntroductionMsgData>();
                msgData.Id               = currentEntryId;
                msgData.Token            = token;
                msgData.InternalEndpoint = Common.StringFromEndpoint(ownEndpoint);

                var introduceMsg = NetworkMain.MstSrvMsgFactory.CreateNew <MainMstSrvMsg>(msgData);

                LunaLog.Log($"[LMP]: Sending NAT introduction to server. Token: {token}");
                NetworkSender.QueueOutgoingMessage(introduceMsg);
            }
            catch (Exception e)
            {
                LunaLog.LogError($"[LMP]: Error connecting to server: {e}");
            }
        }
        /// <summary>
        /// This event is called when the vessel is recovered
        /// </summary>
        public void OnVesselRecovered(ProtoVessel recoveredVessel, bool quick)
        {
            //quick == true when you press "space center" from the inflight menu

            if (!LockSystem.LockQuery.CanRecoverOrTerminateTheVessel(recoveredVessel.vesselID, SettingsSystem.CurrentSettings.PlayerName))
            {
                LunaScreenMsg.PostScreenMessage(LocalizationContainer.ScreenText.CannotRecover, 5f, ScreenMessageStyle.UPPER_CENTER);
                return;
            }

            _recoveringTerminatingVesselId = recoveredVessel.vesselID;
            LunaLog.Log($"[LMP]: Removing vessel {recoveredVessel.vesselID}, Name: {recoveredVessel.vesselName} from the server: Recovered");

            System.MessageSender.SendVesselRemove(recoveredVessel.vesselID);

            //Vessel is recovered so remove the locks. Do not remove the kerbal locks as that's done in the Kerbal system
            LockSystem.Singleton.ReleaseAllVesselLocks(null, recoveredVessel.vesselID, 1000);

            //We consider this vessel removed but we let KSP do the remove of the vessel
            System.RemovedVessels.TryAdd(recoveredVessel.vesselID, DateTime.Now);
            RemoveEvent.onLmpRecoveredVessel.Fire(recoveredVessel);
        }
Ejemplo n.º 30
0
        public static void HandleFlagDataMessage(ClientStructure client, FlagDataMsgData message)
        {
            if (!ValidationRegex.IsMatch(message.Flag.FlagName))
            {
                LunaLog.Warning($"Cannot save flag {message.Flag.FlagName} from {client.PlayerName} as it's flag name has invalid characters");
                return;
            }

            var playerFlagPath = Path.Combine(FlagPath, client.PlayerName);

            if (!FileHandler.FolderExists(playerFlagPath))
            {
                FileHandler.FolderCreate(playerFlagPath);
            }

            LunaLog.Debug($"Saving flag {message.Flag.FlagName} from {client.PlayerName}");
            var newFileName = $"{message.Flag.FlagName.Replace('/', '$')}.png";

            FileHandler.WriteToFile(Path.Combine(playerFlagPath, newFileName), message.Flag.FlagData, message.Flag.NumBytes);

            MessageQueuer.SendToAllClients <FlagSrvMsg>(message);
        }