public async Task <IActionResult> Edit(int id, [Bind("Id,FirstName,LastName")] Illustrator illustrator) { if (id != illustrator.Id) { return(NotFound()); } if (ModelState.IsValid) { try { _context.Update(illustrator); await _context.SaveChangesAsync(); } catch (DbUpdateConcurrencyException) { if (!IllustratorExists(illustrator.Id)) { return(NotFound()); } else { throw; } } return(RedirectToAction(nameof(Index))); } return(View(illustrator)); }
public async Task <IActionResult> Edit(int id, [Bind("Id,Name,Description")] MaterialSupport materialSupport) { if (id != materialSupport.Id) { return(NotFound()); } if (ModelState.IsValid) { try { _context.Update(materialSupport); await _context.SaveChangesAsync(); } catch (DbUpdateConcurrencyException) { if (!MaterialSupportExists(materialSupport.Id)) { return(NotFound()); } else { throw; } } return(RedirectToAction(nameof(Index))); } return(View(materialSupport)); }
public async Task <IActionResult> Edit(int id, [Bind("Id,label")] Difficulty difficulty) { if (id != difficulty.Id) { return(NotFound()); } if (ModelState.IsValid) { try { _context.Update(difficulty); await _context.SaveChangesAsync(); } catch (DbUpdateConcurrencyException) { if (!DifficultyExists(difficulty.Id)) { return(NotFound()); } else { throw; } } return(RedirectToAction(nameof(Index))); } return(View(difficulty)); }