Ejemplo n.º 1
0
    static int SendMessage(IntPtr L)
    {
        try
        {
            int count = LuaDLL.lua_gettop(L);

            if (count == 2)
            {
                LuaMessageCenter obj  = (LuaMessageCenter)ToLua.CheckObject <LuaMessageCenter>(L, 1);
                string           arg0 = ToLua.CheckString(L, 2);
                obj.SendMessage(arg0);
                return(0);
            }
            else if (count == 3 && TypeChecker.CheckTypes <string, UnityEngine.SendMessageOptions>(L, 2))
            {
                LuaMessageCenter obj  = (LuaMessageCenter)ToLua.CheckObject <LuaMessageCenter>(L, 1);
                string           arg0 = ToLua.ToString(L, 2);
                UnityEngine.SendMessageOptions arg1 = (UnityEngine.SendMessageOptions)ToLua.ToObject(L, 3);
                obj.SendMessage(arg0, arg1);
                return(0);
            }
            else if (count == 3 && TypeChecker.CheckTypes <int, LuaMessageCenter.Message>(L, 2))
            {
                LuaMessageCenter obj          = (LuaMessageCenter)ToLua.CheckObject <LuaMessageCenter>(L, 1);
                int arg0                      = (int)LuaDLL.lua_tonumber(L, 2);
                LuaMessageCenter.Message arg1 = (LuaMessageCenter.Message)ToLua.ToObject(L, 3);
                obj.SendMessage(arg0, arg1);
                return(0);
            }
            else if (count == 3 && TypeChecker.CheckTypes <string, object>(L, 2))
            {
                LuaMessageCenter obj  = (LuaMessageCenter)ToLua.CheckObject <LuaMessageCenter>(L, 1);
                string           arg0 = ToLua.ToString(L, 2);
                object           arg1 = ToLua.ToVarObject(L, 3);
                obj.SendMessage(arg0, arg1);
                return(0);
            }
            else if (count == 4)
            {
                LuaMessageCenter obj  = (LuaMessageCenter)ToLua.CheckObject <LuaMessageCenter>(L, 1);
                string           arg0 = ToLua.CheckString(L, 2);
                object           arg1 = ToLua.ToVarObject(L, 3);
                UnityEngine.SendMessageOptions arg2 = (UnityEngine.SendMessageOptions)ToLua.CheckObject(L, 4, typeof(UnityEngine.SendMessageOptions));
                obj.SendMessage(arg0, arg1, arg2);
                return(0);
            }
            else
            {
                return(LuaDLL.luaL_throw(L, "invalid arguments to method: LuaMessageCenter.SendMessage"));
            }
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }
Ejemplo n.º 2
0
    static int set_messageID(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            LuaMessageCenter.Message obj = (LuaMessageCenter.Message)o;
            int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
            obj.messageID = arg0;
            return(0);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index messageID on a nil value"));
        }
    }
Ejemplo n.º 3
0
    static int get_messageID(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            LuaMessageCenter.Message obj = (LuaMessageCenter.Message)o;
            int ret = obj.messageID;
            LuaDLL.lua_pushinteger(L, ret);
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index messageID on a nil value"));
        }
    }
Ejemplo n.º 4
0
    static int _CreateLuaMessageCenter_Message(IntPtr L)
    {
        try
        {
            int count = LuaDLL.lua_gettop(L);

            if (count == 0)
            {
                LuaMessageCenter.Message obj = new LuaMessageCenter.Message();
                ToLua.PushObject(L, obj);
                return(1);
            }
            else
            {
                return(LuaDLL.luaL_throw(L, "invalid arguments to ctor method: LuaMessageCenter.Message.New"));
            }
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }