static public int constructor(IntPtr l) { try { LuaEventManager o; o = new LuaEventManager(); pushValue(l, true); pushValue(l, o); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int PostCSEvent_s(IntPtr l) { try { System.String a1; checkType(l, 1, out a1); System.Object[] a2; checkParams(l, 2, out a2); LuaEventManager.PostCSEvent(a1, a2); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int AddCollisionTriggerEvent_s(IntPtr l) { try { UnityEngine.GameObject a1; checkType(l, 1, out a1); SLua.LuaFunction a2; checkType(l, 2, out a2); LuaEventManager.AddCollisionTriggerEvent(a1, a2); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }