Ejemplo n.º 1
0
        public override async Task <bool> BehaviorRoutine()
        {
            if (await base.BehaviorRoutine())
            {
                return(true);
            }
            if (IsDone)
            {
                return(false);
            }

            if (await StartMovement.MoveTo())
            {
                return(true);
            }



            TargetManager.UpdateLootableTarget();

            if (_movement == null || _movement.CurrentMovementQueue.Count == 0)
            {
                if (_movementQueue.Count > 0)
                {
                    _movement = new Movement(_movementQueue.Dequeue(), 5f, name: "Herbing");
                }
            }

            if (ObjectCacheManager.FoundHerbObject)
            {
                if (_movementQueue.Count > 0)
                {
                    if (_movement != null)
                    {
                        if (await _movement.MoveTo())
                        {
                            return(true);
                        }
                    }

                    return(true);
                }
            }

            if (await EndMovement.MoveTo())
            {
                return(true);
            }

            BaseSettings.CurrentSettings.LastCheckedHerbString = LuaCommands.GetGameTime().ToString("yyyy-MM-ddTHH:mm:ss");
            BaseSettings.SerializeToXML(BaseSettings.CurrentSettings);
            TargetManager.ShouldLoot = false;

            return(false);
        }
Ejemplo n.º 2
0
        public override async Task <bool> BehaviorRoutine()
        {
            if (await base.BehaviorRoutine())
            {
                return(true);
            }
            if (IsDone)
            {
                return(false);
            }

            // ObjectCacheManager.UpdateLootableTarget();

            if (_movement == null || _movement.CurrentMovementQueue.Count == 0)
            {
                if (_movementQueue.Count > 0)
                {
                    //while (_movementQueue.Count > 0)
                    //{
                    //    if (ObjectCacheManager.GetGameObjectsNearPoint(_movementQueue.Peek(), 50f, WoWObjectTypes.OreVein).Count==0)
                    //    {
                    //        GarrisonBase.Debug("Dequeueing point from mine movement!");
                    //        _movementQueue.Dequeue();
                    //        continue;
                    //    }

                    //    break;
                    //}

                    if (_movementQueue.Count > 0)
                    {
                        _movement = new Movement(_movementQueue.Dequeue(), 5f, name: "Mining");
                        TargetManager.LootDistance += 10f;
                    }
                }
            }

            if (ObjectCacheManager.FoundOreObject)
            {
                if (_movementQueue.Count > 0)
                {
                    if (_movement != null)
                    {
                        if (await _movement.MoveTo())
                        {
                            return(true);
                        }
                    }

                    return(true);
                }
            }

            if (await EndMovement.MoveTo())
            {
                return(true);
            }

            BaseSettings.CurrentSettings.LastCheckedMineString = LuaCommands.GetGameTime().ToString("yyyy-MM-ddTHH:mm:ss");
            BaseSettings.SerializeToXML(BaseSettings.CurrentSettings);
            TargetManager.ShouldLoot = false;

            return(false);
        }