static void BuildAssetBundles() { LuaBuild.HandleLuaFile(); AssetBundleBuildConfig config = LoadAssetAtPath <AssetBundleBuildConfig>(savePath); if (config == null) { return; } #if UNITY_5 ABBuilder builder = new AssetBundleBuilder5x(new AssetBundlePathResolver()); #else ABBuilder builder = new AssetBundleBuilder4x(new AssetBundlePathResolver()); #endif builder.SetDataWriter(config.depInfoFileFormat == AssetBundleBuildConfig.Format.Text ? new AssetBundleDataWriter() : new AssetBundleDataBinaryWriter()); builder.Begin(); for (int i = 0; i < config.filters.Count; i++) { AssetBundleFilter f = config.filters[i]; if (f.valid) { builder.AddRootTargets(new DirectoryInfo(f.path), new string[] { f.filter }); } } builder.Export(); builder.End(); }
static void BuildLuaFile() { LuaBuild.HandleLuaFile(); }