public static int GetReference(LuaBase luaObject) { Object reference = luaObject.GetType().InvokeMember( "_Reference", BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance | BindingFlags.GetField, null, luaObject, null ); return((int)reference); }
public LuaType GetLuaType(int iStackPos = -1) { return(LuaBase.GetType(iStackPos)); }