Ejemplo n.º 1
0
 // Use this for initialization
 void Start()
 {
     littleBoy  = GameObject.Find("Little Boy");
     moveScript = littleBoy.GetComponent <LoveMovement>();
     speed      = SixLaneGameController.Instance.standardMoveSpeed;
     myOffset   = 4f;
 }
Ejemplo n.º 2
0
    private void CheckStatus()
    {
        switch (LoveMovement.stateOfLove)
        {
        case LoveState.Water:
            if (numberOfGrassWatered > 14.5 && numberOfFlowerWatered > 9.5)
            {
                LoveMovement.stateOfLove = LoveState.Light;
                LoveMovement.ChangeParticleEffects();
                waterCompleted = true;
            }
            break;

        case LoveState.Music:
            if (numberOfGrassMusiced > 14.5 && numberOfFlowerMusiced > 9.5)
            {
                LoveMovement.stateOfLove = LoveState.Light;
                LoveMovement.ChangeParticleEffects();
                musicedCompleted = true;
            }
            break;
        }
        if (waterCompleted && musicedCompleted)
        {
            FindObjectOfType <GameManager>().StopGame();
            congratulationText.SetActive(true);
            StartCoroutine(WaitToNextScene());
        }
    }
Ejemplo n.º 3
0
    private void OnTriggerEnter2D(Collider2D collision)
    {
        if (collision.gameObject.CompareTag("River") && !waterCompleted)
        {
            if (LoveMovement.stateOfLove == LoveState.Light)
            {
                LoveMovement.stateOfLove = LoveState.Water;
                LoveMovement.ChangeParticleEffects();
            }
        }
        else if (collision.gameObject.CompareTag("Music"))
        {
            if (LoveMovement.stateOfLove == LoveState.Light && !musicedCompleted)
            {
                LoveMovement.stateOfLove = LoveState.Music;
                LoveMovement.ChangeParticleEffects();
                Time.timeScale = 0f;
                musicChoiceMenu.SetActive(true);
            }
        }
        else if (collision.gameObject.CompareTag("Grass"))
        {
            Grass grass = collision.GetComponent <Grass>();
            switch (LoveMovement.stateOfLove)
            {
            case LoveState.Water:
                if (!grass.GetWatered())
                {
                    if (numberOfGrassWatered < 15)
                    {
                        grass.SetWatered();
                        numberOfGrassWatered++;
                        countNumbers[0].GetComponent <Text>().text = numberOfGrassWatered.ToString();
                    }
                }
                break;

            case LoveState.Music:
                if (!grass.GetMusiced())
                {
                    if (numberOfGrassMusiced < 15)
                    {
                        grass.SetMusiced();
                        numberOfGrassMusiced++;
                        countNumbers[2].GetComponent <Text>().text = numberOfGrassMusiced.ToString();
                    }
                }
                break;
            }
            CheckStatus();
        }
        else if (collision.gameObject.CompareTag("Flower"))
        {
            if (collision.GetComponent <Flower>())
            {
                Flower flower = collision.GetComponent <Flower>();
                switch (LoveMovement.stateOfLove)
                {
                case LoveState.Water:
                    if (!flower.GetWatered())
                    {
                        if (numberOfFlowerWatered < 10)
                        {
                            flower.SetWatered();
                            numberOfFlowerWatered++;
                            countNumbers[1].GetComponent <Text>().text = numberOfFlowerWatered.ToString();
                        }
                    }
                    break;

                case LoveState.Music:
                    if (!flower.GetMusiced())
                    {
                        if (numberOfFlowerMusiced < 10)
                        {
                            flower.SetMusiced();
                            numberOfFlowerMusiced++;
                            countNumbers[3].GetComponent <Text>().text = numberOfFlowerMusiced.ToString();
                        }
                    }
                    break;
                }
            }
            CheckStatus();
        }
    }