private void CreateViewModels() { FindTargetViewModel = new FindTargetViewModel(); CountdawnViewModel = new CountdawnViewModel(); GameplayViewModel = new GameplayViewModel(); WinViewModel = new WinViewModel(); LoseViewModel = new LoseViewModel(); PauseViewModel = new PauseViewModel(); FindTargetViewModel.Init(); CountdawnViewModel.Init(); GameplayViewModel.Init(); WinViewModel.Init(); LoseViewModel.Init(); PauseViewModel.Init(); FindTargetViewModel.SetupWindow(); CountdawnViewModel.SetupWindow(); GameplayViewModel.SetupWindow(); WinViewModel.SetupWindow(); LoseViewModel.SetupWindow(); PauseViewModel.SetupWindow(); FindTargetViewModel.OpenWindow(); //CountdawnViewModel.OpenWindow(); }
public LosePage(GameModel game) { InitializeComponent(); BindingContext = new LoseViewModel(game); Animation(); }