Ejemplo n.º 1
0
        private void buttonCreate_Click(object sender, EventArgs e)
        {
            var groupId = short.Parse(this.labelLootGroupId.Text);

            if (dataHandler.LootGroups.ContainsKey(groupId))
            {
                this.logger.Error("GroupId already exists in the database");
                return;
            }

            var lootGroup = new LootGroupData
            {
                Id      = LootGroupData.GenerateId(groupId),
                GroupId = groupId,
            };

            if (storeItem(lootGroup))
            {
                var idToString = groupId.ToString();
                if (!treeViewLoots.Nodes.ContainsKey(idToString))
                {
                    this.treeViewLoots.Nodes.Add(idToString, idToString);
                    this.logger.LogFormat("New Loot Group Created. Id = {0}", lootGroup.GroupId);
                    this.ResetFields();
                }
            }
        }
Ejemplo n.º 2
0
 /// <summary>
 /// Loads item info for display
 /// </summary>
 private void loadItem(LootGroupData item)
 {
     this.labelLootGroupId.Text  = item.GroupId.ToString();
     this.textBoxMinGold.Text    = item.MinGold.ToString();
     this.textBoxMaxGold.Text    = item.MaxGold.ToString();
     this.textBoxGoldChance.Text = item.GoldChance.ToString();
     this.listBoxLootItems.Items.AddRange(item.LootItems.Cast <object>().ToArray());
 }
Ejemplo n.º 3
0
        /// <summary>
        /// Saves info to the item
        /// </summary>
        private bool storeItem(LootGroupData item)
        {
            item.MinGold    = byte.Parse(textBoxMinGold.Text);
            item.MaxGold    = byte.Parse(textBoxMaxGold.Text);
            item.GoldChance = float.Parse(textBoxGoldChance.Text);

            item.LootItems = listBoxLootItems.Items.Cast <LootItemData>().ToArray();

            return(this.dataHandler.StoreLootGroup(item));
        }
Ejemplo n.º 4
0
        public bool StoreLootGroup(LootGroupData lootGroup)
        {
            if (lootGroups.ContainsKey(lootGroup.GroupId))
            {
                this.lootGroups[lootGroup.GroupId] = lootGroup;
            }
            else
            {
                this.lootGroups.Add(lootGroup.GroupId, lootGroup);
            }

            this.worldDb.Store(lootGroup);

            return(true);
        }
Ejemplo n.º 5
0
 /// <summary>
 /// Tries to retrieve a <see cref="LootGroupData"/>.
 /// </summary>
 public bool TryGetLootGroupData(short lootGroupId, out LootGroupData lootGroupData)
 {
     return(this.lootGroupCache.TryGetValue(lootGroupId, out lootGroupData));
 }
Ejemplo n.º 6
0
 /// <summary>
 /// Adds a <see cref="LootGroupData"/>.
 /// </summary>
 public void AddLootGroupData(short lootGroupId, LootGroupData lootGroupData)
 {
     this.lootGroupCache.Add(lootGroupId, lootGroupData);
 }