Ejemplo n.º 1
0
    public LoopScrollRect2LoopListView2(LoopListView2 lv, string poolName, int itemCount = 0, UnityAction <int> scrollRectIndexCallback = null)
    {
        if (listView == null)
        {
            this.poolName = poolName;
            listView      = lv;
            scrollRect    = lv.GetComponent <ScrollRect>();
            LoopListViewInitParam initParam = LoopListViewInitParam.CopyDefaultInitParam();
            ItemPrefabConfData    data      = lv.GetFirstItemPrefabConfData();

            if (data != null)
            {
                Vector2 size       = data.mItemPrefab.GetComponent <RectTransform>().sizeDelta;
                bool    isVertList = (lv.ArrangeType == ListItemArrangeType.TopToBottom || lv.ArrangeType == ListItemArrangeType.BottomToTop);
                initParam.mItemDefaultWithPaddingSize  = isVertList ? size.y : size.x;
                initParam.mItemDefaultWithPaddingSize += data.mPadding;
            }

            initParam.mDistanceForNew0 = 100;
            initParam.mDistanceForNew1 = 100;
            listView.InitListView(itemCount, OnGetItemByIndex, initParam);
            this.scrollRectIndexCallBack = scrollRectIndexCallback;
        }
    }