Ejemplo n.º 1
0
    LoopListViewItem OnGetItemByIndex(LoopListView listView, int index)
    {
        if (index < 0 || index >= HelpUIView.Instance.TotalItemCount)
        {
            return(null);
        }

        HelpInfoItem itemData = HelpUIView.Instance.GetItemDataByIndex(index);

        if (itemData == null)
        {
            return(null);
        }
        LoopListViewItem item       = listView.NewListViewItem("InfoItem");
        ListHelpItem     itemScript = item.GetComponent <ListHelpItem>();

        if (item.IsInitHandlerCalled == false)
        {
            item.IsInitHandlerCalled = true;
            itemScript.Init();
        }

        itemScript.SetItemData(itemData, index);
        return(item);
    }
Ejemplo n.º 2
0
        LoopListViewItem OnGetItemByIndex(LoopListView listView, int index)
        {
            if (index < 0 || index >= DataSourceMgr.Get.TotalItemCount)
            {
                return(null);
            }

            ItemData itemData = DataSourceMgr.Get.GetItemDataByIndex(index);

            if (itemData == null)
            {
                return(null);
            }
            //get a new item. Every item can use a different prefab, the parameter of the NewListViewItem is the prefab’name.
            //And all the prefabs should be listed in ItemPrefabList in LoopListView2 Inspector Setting
            LoopListViewItem item       = listView.NewListViewItem("Item");
            ListItem         itemScript = item.GetComponent <ListItem>();

            if (item.IsInitHandlerCalled == false)
            {
                item.IsInitHandlerCalled = true;
                itemScript.Init();
            }
            itemScript.SetItemData(itemData, index);
            return(item);
        }
Ejemplo n.º 3
0
        public override void setObj(GameObject obj)
        {
            base.setObj(obj);

            m_Prefabs.Clear();

            m_LoopGroup = obj.GetComponent <LoopListView>();

            if (m_LoopGroup == null)
            {
                Log.PrintError($"游戏物体{obj.name}未指定<LoopListView>组件,请指定");
            }
            m_IsInit = false;
        }
Ejemplo n.º 4
0
        protected virtual LoopListItem OnGetItemByIndex(LoopListView listView, int index)
        {
            if (index < 0 || index >= listView.ItemTotalCount)
            {
                return(null);
            }

            if (index < 0 || index >= _curDataList.Count)
            {
                return(null);
            }

            //以下判定也可以根据需求,暴露出去用以重写

            W            data = _curDataList[index];
            string       name = _getPrefab(data, index);
            LoopListItem item = listView.NewListViewItem(name);

            item.Index           = index;
            item.gameObject.name = index.ToString();

            T itemScript = _curList.Find(t => t.m_gameobj.Equals(item.gameObject));

            if (itemScript == null)
            {
                itemScript = Activator.CreateInstance <T>();
                //itemScript.index = index;
                itemScript.setObj(item.gameObject);
                _curList.Add(itemScript);
            }
            else
            {
                //itemScript.index = index;
            }

            if (item.IsInitHandlerCalled == false)
            {
                item.IsInitHandlerCalled = true;
            }

            itemScript.SetItemControl(item);
            itemScript.Refresh(data);
            return(item);
        }
Ejemplo n.º 5
0
        /// <summary>
        /// 通过索引获取列表单元
        /// </summary>
        /// <param name="_listview"></param>
        /// <param name="_index"></param>
        /// <returns></returns>
        LoopListViewItem OnGetItemByIndex(LoopListView _listview, int _index)
        {
            //get a new item. Every item can use a different prefab, the parameter of the NewListViewItem is the prefab’name.
            //And all the prefabs should be listed in ItemPrefabList in LoopListView2 Inspector Setting
            LoopListViewItem tmp_Item       = _listview.NewListViewItem("Element");
            ListItem         tmp_itemscript = tmp_Item.GetComponent <ListItem>();

            if (tmp_Item.IsInitHandlerCalled == false)
            {
                tmp_Item.IsInitHandlerCalled = true;
                tmp_itemscript.Init();
            }

            _index = _index % DatasourceMgr.Instance.m_Totalitemcount;
            if (_index < 0)
            {
                _index = DatasourceMgr.Instance.m_Totalitemcount + _index;
            }

            PageItem tmp_Itemdata = DatasourceMgr.Instance.GetItemDataByIndex(_index);

            tmp_itemscript.SetItemData(tmp_Itemdata, _index);
            return(tmp_Item);
        }
Ejemplo n.º 6
0
 public void Initialize()
 {
     HelpInfoList = GameObject.Find("ParentalLock/Panel/HelpFeedUI/HelpUI/HelpInfo/HelpInfoList").transform;
     loopListView = HelpInfoList.GetComponent <LoopListView>();
     loopListView.InitListView(HelpUIView.Instance.TotalItemCount, OnGetItemByIndex);
 }
Ejemplo n.º 7
0
 public void OnLoopListViewFinished(LoopListView _listview, LoopListViewItem _item)
 {
     //LoopListViewItem tmp_Item0 = m_Looplistview.GetShownItemByIndex(0);
     //ListItem itemScript = tmp_Item0.GetComponent<ListItem>();
     m_Looplistview.RefreshAllShownItemWithFirstIndex(0);
 }