Ejemplo n.º 1
0
    public void ResetRing(LoopClock clock)
    {
        resetting = true;
        angle     = 0.0f;
        foreach (Transform child in childTransforms)
        {
            child.gameObject.GetComponent <FreezeBlocks>().SetIsFrozen(false);
            child.parent = child.gameObject.GetComponent <FreezeBlocks>().parentTransform;
            child.transform.localPosition = child.gameObject.GetComponent <FreezeBlocks>().resetTransform.position;
            child.transform.localRotation = child.gameObject.GetComponent <FreezeBlocks>().resetTransform.rotation;
        }
        player.localPosition = player.GetComponent <Entity>().resetTransform.position;
        player.localRotation = player.GetComponent <Entity>().resetTransform.rotation;

        clock.gameObject.GetComponent <Image>().sprite            = clock.gameObject.GetComponent <LoopClock>().sprites[(int)radius - 1];
        clock.transform.GetChild(0).GetComponent <Image>().sprite = clock.gameObject.GetComponent <LoopClock>().sprites[(int)radius - 1];

        clock.gameObject.GetComponent <RectTransform>().sizeDelta            = new Vector2(radius * 1140.0f, radius * 1140.0f);
        clock.transform.GetChild(0).GetComponent <RectTransform>().sizeDelta = new Vector2(radius * 1140.0f, radius * 1140.0f);
    }
Ejemplo n.º 2
0
        protected override void StartCore(dynamic parameters = null)
        {
            if (parameters == null || parameters.ClockedTrailShapes == null)
            {
                throw new Exception("Parameter ClockedTrailShapes is required.");
            }

            ((List <dynamic>)parameters.ClockedTrailShapes).ForEach(clockedTrailShape =>
            {
                var tempClockedTrailShape   = new ClockedTrailShape();
                tempClockedTrailShape.Clock =
                    new TimerClock((double)clockedTrailShape.Interval,
                                   args => SetTrailColors(tempClockedTrailShape));             //, 0);
                tempClockedTrailShape.TrailShape = clockedTrailShape.TrailShape;
                ClockedTrailShapes.Add(tempClockedTrailShape);
            });

            LoopClock.Start();
            ClockedTrailShapes.ForEach(cts => cts.Start());
            base.StartCore(null);
        }
Ejemplo n.º 3
0
 protected override void StopCore(bool force)
 {
     ClockedTrailShapes.ForEach(cts => cts.Stop());
     LoopClock.Stop();
     base.StopCore(force);
 }