public static void NextPredictionScreen()
 {
     if (instance.results.activeSelf)
     {
         if (Parameters.matchIndex >= Parameters.totalMatches)
         {
             //save into file
             Debug.Log("hello");
             SceneManager.LoadScene(0);
         }
         else
         {
             instance.EnableGame();
         }
     }
     else if (secondScreen)
     {
         EnableResults();
         return;
     }
     else if (!instance.predictionRight.activeSelf && !instance.predictionLeft.activeSelf)
     {
         EnablePredictionFirst();
     }
     else
     {
         EnablePredictionSecond();
     }
 }