public override void Show() { base.Show(); if (!window) { window = container.GetComponent <LogoWindowPre>(); } if (window.logoImage != null) { window.logoImage.gameObject.SetActive(true); } textures = new List <Texture>(); for (int i = 0; i < sprites.Length; i++) { textures.Add(Resources.Load <Texture>(sprites[i])); } //显示Loading 界面 heping LancherCoroutine.instance.StartCoroutine(OnTickOver()); }
public override void OnDestory() { base.OnDestory(); window = null; }