private void Release() { Destroy(this.gameObject); this.logo = null; this.audioSource = null; m_oInstance = null; //Resources.UnloadUnusedAssets(); }
//Use this for initialization public void Start() { AmbientUI.SetActive(true); PollUI.SetActive(true); MultipleChoiceUI.SetActive(true); ScatterPlotPart1UI.SetActive(true); ScatterPlotPart2UI.SetActive(true); FactUI.SetActive(true); LogoUI.SetActive(true); }
private void Awake() { m_oInstance = this.transform.GetComponent <LogoUI>(); if (!logo) { logo = this.transform.Find("sp_logo").GetComponent <Image>(); } if (!audioSource) { audioSource = logo.transform.GetComponent <AudioSource>(); } }
public override void Enter() { parent = (LogoUI)machine; }