Ejemplo n.º 1
0
    public void StartDealerTurn()
    {
        isPaused = true;
        FlipCard(tableSeats[0].CardGameObjects[0]);
        while (LogicModel.DealerDecision(tableSeats[0]) == "HIT")
        {
            if (deckQ.Count <= 0)
            {
                CreateDeckQueue();
            }
            CardObject c = deckQ.Dequeue();

            //creates a card object from the prefab
            GameObject g = Instantiate(c.prefab, GetCardHolder(0));
            //adds the cards into the list of card objects and game objects at each seat
            tableSeats[0].seatCards.Add(c);
            tableSeats[0].CardGameObjects.Add(g);

            tableSeats[0].IncrementCardsInPlay();
            CardPool.Add(g);
        }

        isPaused = false;
        incrementTurnCounter();
        tableSeats[0].cardValue = LogicModel.Check21(tableSeats[0]);
        // EndGame();
        CalculateBets();
        game.uiManager.enableNewGame();
        Debug.Log(LogicModel.DealerDecision(tableSeats[playerTurn]));
    }