Ejemplo n.º 1
0
    // Use this for initialization
    void Start()
    {
        LogicMap map = new LogicMap((int)x, (int)z);

        map.TakePosition(5, 4);
        map.TakePosition(7, 8);

        for (int i = 0; i < (int)x; i++)
        {
            for (int j = 0; j < (int)z; j++)
            {
                //Debug.Log(i + ":" + j);
                if (!map.Map[i, j])
                {
                    inst = Instantiate(freePart, new Vector3(i * 2, 0, j * 2), Quaternion.identity);
                    inst.transform.parent = parent.transform;
                }
                else
                {
                    inst = Instantiate(closedPart, new Vector3(i * 2, 0, j * 2), Quaternion.identity);
                    inst.transform.parent = parent.transform;
                }
            }
        }
    }
Ejemplo n.º 2
0
 private void Start_button_Click(object sender, EventArgs e)
 {
     nextX                      = 0;
     nextY                      = 0;
     gameMap                    = new LogicMap();
     Food.Location              = new Point(300, 300);
     gameSnake.size             = 1;
     gameSnake.tail[0].Location = new Point(250, 250);
     for (int i = 1; i < 100; i++)
     {
         gameSnake.tail[i].Location = new Point(1000, 1000);
     }
     Complexity.Enabled   = false;
     CurrentMove          = Keys.Space;
     this.ActiveControl   = null;
     timer.Enabled        = true;
     Stop_button.Enabled  = true;
     Start_button.Enabled = false;
 }