Ejemplo n.º 1
0
        public void ApplyExtraHealthPermil(int x, int y, int radius, int team, int extraHealthPermil, int extraHealthMin, int extraHealthMax, int time, int targetType)
        {
            LogicArrayList <LogicComponent> components = this.GetComponentManager().GetComponents(LogicComponentType.HITPOINT);

            for (int i = 0; i < components.Size(); i++)
            {
                LogicHitpointComponent hitpointComponent = (LogicHitpointComponent)components[i];
                LogicGameObject        parent            = hitpointComponent.GetParent();

                if (!parent.IsHidden() && hitpointComponent.GetHitpoints() != 0 && hitpointComponent.GetTeam() == team)
                {
                    LogicMovementComponent movementComponent = parent.GetMovementComponent();

                    if (movementComponent != null)
                    {
                        if (parent.GetGameObjectType() == LogicGameObjectType.CHARACTER)
                        {
                            LogicCharacter character = (LogicCharacter)parent;

                            if (character.GetCharacterData().GetAuraSpell(character.GetUpgradeLevel()) == this.m_data)
                            {
                                continue;
                            }
                        }

                        if (parent.IsFlying())
                        {
                            if (targetType != 1)
                            {
                                continue;
                            }
                        }
                        else if (targetType == 0)
                        {
                            continue;
                        }

                        int distanceX = x - parent.GetMidX();
                        int distanceY = y - parent.GetMidY();

                        if (LogicMath.Abs(distanceX) <= radius &&
                            LogicMath.Abs(distanceY) <= radius &&
                            distanceX * distanceX + distanceY * distanceY < (uint)(radius * radius))
                        {
                            int hp = hitpointComponent.GetOriginalHitpoints() +
                                     LogicMath.Clamp(extraHealthPermil * hitpointComponent.GetOriginalHitpoints() / 1000, 100 * extraHealthMin, 100 * extraHealthMax);

                            if (hp >= hitpointComponent.GetMaxHitpoints())
                            {
                                hitpointComponent.SetExtraHealth(hp, time);
                            }
                        }
                    }
                }
            }
        }
        public virtual void GetChecksum(ChecksumHelper checksum, bool includeGameObjects)
        {
            if (includeGameObjects)
            {
                checksum.StartObject("LogicGameObject");

                checksum.WriteValue("type", (int)this.GetGameObjectType());
                checksum.WriteValue("globalID", this.m_globalId);
                checksum.WriteValue("dataGlobalID", this.m_data.GetGlobalID());
                checksum.WriteValue("x", this.GetX());
                checksum.WriteValue("y", this.GetY());
                checksum.WriteValue("seed", this.m_seed);

                LogicHitpointComponent hitpointComponent = this.GetHitpointComponent();

                if (hitpointComponent != null)
                {
                    checksum.WriteValue("m_hp", hitpointComponent.GetHitpoints());
                    checksum.WriteValue("m_maxHP", hitpointComponent.GetMaxHitpoints());
                }

                LogicCombatComponent combatComponent = this.GetCombatComponent();

                if (combatComponent != null)
                {
                    LogicGameObject target = combatComponent.GetTarget(0);

                    if (target != null)
                    {
                        checksum.WriteValue("target", target.GetGlobalID());
                    }
                }

                checksum.EndObject();
            }
        }
Ejemplo n.º 3
0
        public void ApplyDamagePermil(int x, int y, int unk1, int team, int unk2, int targetType, int damageType, int unk3, bool healing)
        {
            LogicSpellData spellData = this.GetSpellData();

            int radius                   = spellData.GetRadius(this.m_upgradeLevel);
            int troopDamagePermil        = spellData.GetTroopDamagePermil(this.m_upgradeLevel);
            int buildingDamagePermil     = spellData.GetBuildingDamagePermil(this.m_upgradeLevel);
            int executeHealthPermil      = spellData.GetExecuteHealthPermil(this.m_upgradeLevel);
            int damagePermilMin          = spellData.GetDamagePermilMin(this.m_upgradeLevel);
            int preferredTargetDamageMod = spellData.GetPreferredTargetDamageMod();
            int preferredDamagePermilMin = spellData.GetPreferredDamagePermilMin(this.m_upgradeLevel);

            LogicData preferredTarget = spellData.GetPreferredTarget();

            LogicVector2 pushBackPosition = new LogicVector2();
            LogicArrayList <LogicComponent> components = this.GetComponentManager().GetComponents(LogicComponentType.HITPOINT);

            int tmp = troopDamagePermil + 2 * buildingDamagePermil;

            for (int i = 0; i < components.Size(); i++)
            {
                LogicHitpointComponent hitpointComponent = (LogicHitpointComponent)components[i];
                LogicGameObject        parent            = hitpointComponent.GetParent();

                if (!parent.IsHidden() && hitpointComponent.GetHitpoints() != 0)
                {
                    if (hitpointComponent.GetTeam() == team)
                    {
                        if (tmp > 0 || tmp < 0 && parent.IsPreventsHealing())
                        {
                            continue;
                        }
                    }
                    else if (tmp < 0)
                    {
                        continue;
                    }

                    if (damageType == 2 && parent.GetGameObjectType() != LogicGameObjectType.CHARACTER)
                    {
                        continue;
                    }

                    int parentX;
                    int parentY;

                    LogicMovementComponent movementComponent = parent.GetMovementComponent();

                    if (movementComponent != null || parent.IsFlying())
                    {
                        if (parent.IsFlying())
                        {
                            if (targetType == 1)
                            {
                                continue;
                            }
                        }
                        else if (targetType == 0)
                        {
                            continue;
                        }

                        parentX = parent.GetMidX();
                        parentY = parent.GetMidY();
                    }
                    else
                    {
                        int posX = parent.GetX();
                        int posY = parent.GetY();

                        parentX = LogicMath.Clamp(x, posX, posX + (parent.GetWidthInTiles() << 9));
                        parentY = LogicMath.Clamp(y, posY, posY + (parent.GetHeightInTiles() << 9));
                    }

                    int distanceX = x - parentX;
                    int distanceY = y - parentY;

                    if (LogicMath.Abs(distanceX) <= radius &&
                        LogicMath.Abs(distanceY) <= radius &&
                        distanceX * distanceX + distanceY * distanceY < (uint)(radius * radius))
                    {
                        if (damageType == 1 && parent.GetGameObjectType() == LogicGameObjectType.BUILDING)
                        {
                            LogicBuilding building = (LogicBuilding)parent;

                            if (building.GetResourceStorageComponentComponent() != null &&
                                !building.GetBuildingData().IsTownHall() &&
                                !building.GetBuildingData().IsTownHallVillage2())
                            {
                                parent.SetDamageTime(10);
                                continue;
                            }
                        }

                        if (parent.GetGameObjectType() == LogicGameObjectType.BUILDING || parent.GetGameObjectType() == LogicGameObjectType.CHARACTER)
                        {
                            int dataDamagePermil = parent.GetGameObjectType() == LogicGameObjectType.BUILDING ? buildingDamagePermil : troopDamagePermil;

                            if (dataDamagePermil != 0)
                            {
                                int permil = 10 * hitpointComponent.GetMaxHitpoints() * dataDamagePermil / 10000;

                                if (10 * hitpointComponent.GetMaxHitpoints() * dataDamagePermil <= -10000)
                                {
                                    if (parent.IsHero())
                                    {
                                        permil = LogicDataTables.GetGlobals().GetHeroHealMultiplier() * permil / 100;
                                    }
                                }

                                bool isPreferredTarget = LogicCombatComponent.IsPreferredTarget(preferredTarget, parent);

                                int numberOfHits    = spellData.GetNumberOfHits(this.m_upgradeLevel);
                                int completePermil  = hitpointComponent.GetDamagePermilCount() / spellData.GetNumberOfHits(this.m_upgradeLevel);
                                int calculateDamage = isPreferredTarget
                                    ? permil / (completePermil + 1) + preferredTargetDamageMod * hitpointComponent.GetMaxHitpoints() / (100 * numberOfHits) * completePermil *
                                                      completePermil
                                    : permil / (2 * completePermil + 1);
                                int permilMin = isPreferredTarget ? preferredDamagePermilMin : damagePermilMin;
                                int damage    = hitpointComponent.GetMaxHitpoints() * permilMin / 10000;

                                if (calculateDamage >= damage)
                                {
                                    damage = calculateDamage;
                                }

                                if (executeHealthPermil > 0 && 1000 * (hitpointComponent.GetHitpoints() - damage) <= executeHealthPermil)
                                {
                                    damage = hitpointComponent.GetHitpoints();
                                }

                                hitpointComponent.CauseDamagePermil(damage);

                                if (healing)
                                {
                                    // Listener.
                                }

                                if ((distanceX | distanceX) == 0)
                                {
                                    distanceX = 1;
                                }

                                pushBackPosition.m_x = -distanceX;
                                pushBackPosition.m_y = -distanceY;

                                pushBackPosition.Normalize(512);

                                if (unk3 > 0 && movementComponent != null)
                                {
                                    movementComponent.GetMovementSystem().PushBack(pushBackPosition, damage, unk3, 0, false, true);
                                }
                            }
                        }
                    }
                }
            }
        }
Ejemplo n.º 4
0
        public override void Tick()
        {
            base.Tick();

            LogicCharacterData data = this.GetCharacterData();

            if (!this.IsAlive())
            {
                if (!this.IsHero())
                {
                    int dieDamageDelay = this.GetCharacterData().GetDieDamageDelay();
                    int prevDieTime    = this.m_dieTime;

                    this.m_dieTime += 64;

                    if (dieDamageDelay >= prevDieTime && dieDamageDelay < this.m_dieTime && (!this.m_duplicate || this.m_duplicateLifeTime >= 0))
                    {
                        this.CheckDieDamage(data.GetDieDamage(this.m_upgradeLevel), data.GetDieDamageRadius());
                        this.m_level.UpdateBattleStatus();
                    }
                }

                this.m_spawnTime     = 0;
                this.m_spawnIdleTime = 0;

                if (this.m_auraSpell != null)
                {
                    this.GetGameObjectManager().RemoveGameObject(this.m_auraSpell);
                    this.m_auraSpell = null;
                }

                if (this.m_abilitySpell != null)
                {
                    this.GetGameObjectManager().RemoveGameObject(this.m_abilitySpell);
                    this.m_abilitySpell = null;
                }

                if (this.m_retributionSpell != null)
                {
                    this.GetGameObjectManager().RemoveGameObject(this.m_retributionSpell);
                    this.m_retributionSpell = null;
                }
            }
            else
            {
                if (data.GetLoseHpPerTick() > 0)
                {
                    this.m_loseHpTime += 64;

                    if (this.m_loseHpTime > data.GetLoseHpInterval())
                    {
                        LogicHitpointComponent hitpointComponent = this.GetHitpointComponent();

                        if (hitpointComponent != null)
                        {
                            hitpointComponent.CauseDamage(100 * data.GetLoseHpPerTick(), this.m_globalId, this);
                            // Listener.
                        }

                        this.m_loseHpTime = 0;
                    }
                }

                if (data.GetAttackCount(this.m_upgradeLevel) > 0 && this.GetCombatComponent() != null && this.GetHitpointComponent() != null &&
                    this.GetCombatComponent().GetHitCount() >= data.GetAttackCount(this.m_upgradeLevel))
                {
                    this.GetHitpointComponent().Kill();
                }

                this.m_spawnTime     = LogicMath.Max(this.m_spawnTime - 64, 0);
                this.m_spawnIdleTime = LogicMath.Max(this.m_spawnIdleTime - 64, 0);

                if (this.m_spawnTime == 0 && this.m_hasSpawnDelay)
                {
                    this.m_spawnIdleTime = LogicMath.Max(10, data.GetSpawnIdle());
                    this.m_hasSpawnDelay = false;
                }

                if (data.GetBoostedIfAlone() || data.GetSpecialAbilityType() == LogicCharacterData.SPECIAL_ABILITY_TYPE_RAGE_ALONE && this.GetSpecialAbilityAvailable())
                {
                    if (++this.m_rageAloneTime >= 5)
                    {
                        this.m_level.AreaBoostAlone(this, 6);
                        this.m_rageAloneTime = 0;
                    }
                }

                if (this.IsHero())
                {
                    LogicHeroData heroData = (LogicHeroData)data;

                    if (this.m_abilityTime > 0)
                    {
                        if (heroData.GetAbilityAttackCount(this.m_upgradeLevel) > 0 && this.GetCombatComponent().GetHitCount() >= this.m_abilityAttackCount)
                        {
                            Debugger.HudPrint("Hero ability: No more attacks left!");

                            this.m_abilityTime        = 0;
                            this.m_abilityTriggerTime = 0;
                            this.m_activationTime     = 0;
                        }
                        else
                        {
                            if (++this.m_abilityTriggerTime >= 5)
                            {
                                this.m_abilityTime       -= 1;
                                this.m_abilityTriggerTime = 0;

                                this.m_level.AreaAbilityBoost(this, 5);
                            }
                        }
                    }

                    if (this.m_abilityCooldown > 0)
                    {
                        this.m_abilityCooldown -= 1;
                    }

                    if (this.m_abilitySpell != null && this.m_abilitySpell.GetHitsCompleted())
                    {
                        this.GetGameObjectManager().RemoveGameObject(this.m_abilitySpell);
                        this.m_abilitySpell = null;
                    }
                }

                if (this.m_auraSpell == null || this.m_auraSpell.GetHitsCompleted())
                {
                    if (this.m_auraSpell != null)
                    {
                        this.GetGameObjectManager().RemoveGameObject(this.m_auraSpell);
                        this.m_auraSpell = null;
                    }

                    if (data.GetAuraSpell(this.m_upgradeLevel) != null)
                    {
                        LogicHitpointComponent hitpointComponent = this.GetHitpointComponent();

                        if (hitpointComponent != null && hitpointComponent.GetTeam() == 0)
                        {
                            this.m_auraSpell = (LogicSpell)LogicGameObjectFactory.CreateGameObject(data.GetAuraSpell(this.m_upgradeLevel), this.m_level, this.m_villageType);
                            this.m_auraSpell.SetUpgradeLevel(data.GetAuraSpellLevel(this.m_upgradeLevel));
                            this.m_auraSpell.SetInitialPosition(this.GetX(), this.GetY());
                            this.m_auraSpell.AllowDestruction(false);
                            this.m_auraSpell.SetTeam(hitpointComponent.GetTeam());

                            this.GetGameObjectManager().AddGameObject(this.m_auraSpell, -1);
                        }
                    }
                }

                if (!this.m_retributionSpellCreated)
                {
                    if (data.GetRetributionSpell(this.m_upgradeLevel) != null)
                    {
                        LogicHitpointComponent hitpointComponent = this.GetHitpointComponent();

                        if (hitpointComponent.GetHitpoints() <=
                            hitpointComponent.GetMaxHitpoints() * data.GetRetributionSpellTriggerHealth(this.m_upgradeLevel) / 100)
                        {
                            this.m_retributionSpellCreated = true;
                            this.m_retributionSpell        =
                                (LogicSpell)LogicGameObjectFactory.CreateGameObject(data.GetRetributionSpell(this.m_upgradeLevel), this.m_level, this.m_villageType);
                            this.m_retributionSpell.SetUpgradeLevel(data.GetRetributionSpellLevel(this.m_upgradeLevel));
                            this.m_retributionSpell.SetPositionXY(this.GetX(), this.GetY());
                            this.m_retributionSpell.AllowDestruction(false);
                            this.m_retributionSpell.SetTeam(hitpointComponent.GetTeam());

                            this.GetGameObjectManager().AddGameObject(this.m_retributionSpell, -1);
                        }
                    }
                }

                if (this.m_activationTimeState == 2)
                {
                    this.m_activationTime -= 64;

                    if (this.m_activationTime < 0)
                    {
                        this.m_activationTimeState = 0;
                        this.m_activationTime      = 0;
                    }
                }
                else if (this.m_activationTimeState == 1)
                {
                    this.m_activationTime -= 64;

                    if (this.m_activationTime < 0)
                    {
                        this.m_activationTimeState = 2;
                        this.m_activationTime      = ((LogicHeroData)this.m_data).GetActiveDuration();
                    }
                }
            }

            this.CheckSummons();

            if (this.IsAlive())
            {
                if (data.GetAutoMergeDistance() > 0)
                {
                    this.m_autoMergeTime = LogicMath.Max(this.m_autoMergeTime - 64, 0);
                }

                if (data.GetInvisibilityRadius() > 0)
                {
                    this.m_level.AreaInvisibility(this.GetMidX(), this.GetMidY(), data.GetInvisibilityRadius(), 4, this.GetHitpointComponent().GetTeam());
                }

                if (data.GetHealthReductionPerSecond() > 0)
                {
                    this.GetHitpointComponent().CauseDamage(100 * data.GetHealthReductionPerSecond() / 15, 0, this);
                }
            }

            if (this.m_duplicate)
            {
                if (this.m_duplicateLifeTime-- <= 0)
                {
                    LogicHitpointComponent hitpointComponent = this.GetHitpointComponent();

                    if (hitpointComponent != null)
                    {
                        hitpointComponent.SetHitpoints(0);
                        this.m_level.UpdateBattleStatus();
                    }
                }
            }
        }
Ejemplo n.º 5
0
        public void UpdatePenetrating(int damageMultiplier)
        {
            LogicVector2 pos1 = new LogicVector2((this.m_targetPosition.m_x >> 3) - this.m_unk248.m_x, (this.m_targetPosition.m_y >> 3) - this.m_unk248.m_y);

            pos1.Normalize(512);

            LogicVector2 pos2 = new LogicVector2(-pos1.m_y, pos1.m_x);

            int distance = ((200 - this.m_areaShieldDelay) * (8 * this.GetSpeed() - 8 * this.m_areaShieldSpeed) / 200 + 8 * this.m_areaShieldSpeed) >> 3;

            LogicArrayList <LogicComponent> components = this.GetComponentManager().GetComponents(LogicComponentType.MOVEMENT);

            for (int i = 0, damage = damageMultiplier * this.m_damage / 100; i < components.Size(); i++)
            {
                LogicMovementComponent component         = (LogicMovementComponent)components[i];
                LogicGameObject        parent            = component.GetParent();
                LogicHitpointComponent hitpointComponent = parent.GetHitpointComponent();

                if (!parent.IsHidden() && hitpointComponent.GetTeam() != this.m_myTeam && hitpointComponent.GetHitpoints() > 0)
                {
                    int distanceX = parent.GetMidX() - this.GetMidX();
                    int distanceY = parent.GetMidY() - this.GetMidY();

                    if (parent.GetGameObjectType() == LogicGameObjectType.CHARACTER)
                    {
                        distanceX += parent.GetWidthInTiles() << 8;
                        distanceY += parent.GetHeightInTiles() << 8;
                    }

                    if ((!component.IsFlying() || this.m_flyingTarget) &&
                        LogicMath.Abs(distanceX) <= this.m_penetratingRadius &&
                        LogicMath.Abs(distanceY) <= this.m_penetratingRadius &&
                        distanceX * distanceX + distanceY * distanceY <= (uint)(this.m_penetratingRadius * this.m_penetratingRadius))
                    {
                        LogicVector2 position = new LogicVector2();

                        if (parent.GetGameObjectType() == LogicGameObjectType.CHARACTER && hitpointComponent.GetMaxHitpoints() <= damage)
                        {
                            int rnd = (byte)this.Rand(parent.GetGlobalID());

                            if (rnd > 170u)
                            {
                                position.Set((pos1.m_x >> 2) + pos2.m_x, (pos1.m_y >> 2) + pos2.m_y);
                            }
                            else
                            {
                                if (rnd > 85)
                                {
                                    position.Set(pos1.m_x, pos1.m_y);
                                }
                                else
                                {
                                    position.Set((pos1.m_x >> 2) - pos2.m_x, (pos1.m_y >> 2) - pos2.m_y);
                                }
                            }

                            if (hitpointComponent.GetInvulnerabilityTime() <= 0)
                            {
                                ((LogicCharacter)parent).Eject(position);
                            }

                            position.Destruct();
                        }
                        else
                        {
                            position.Set(pos1.m_x, pos1.m_y);
                            position.Normalize(distance);

                            if (parent.GetMovementComponent().GetMovementSystem().ManualPushTrap(position, 150, this.m_globalId) || parent.IsHero())
                            {
                                this.UpdateTargetDamage(parent, damage);
                            }
                        }
                    }
                }
            }

            pos1.Destruct();
            pos2.Destruct();
        }