Ejemplo n.º 1
0
        public void AddAvatarAllianceUnitsToCastle()
        {
            LogicGameObjectManager gameObjectManager = this.m_level.GetGameObjectManagerAt(0);
            LogicBuilding          allianceCastle    = gameObjectManager.GetAllianceCastle();

            if (allianceCastle != null)
            {
                LogicBunkerComponent bunkerComponent = allianceCastle.GetBunkerComponent();

                if (bunkerComponent != null)
                {
                    bunkerComponent.RemoveAllUnits();

                    LogicArrayList <LogicUnitSlot> units = this.m_level.GetHomeOwnerAvatar().GetAllianceUnits();

                    for (int i = 0; i < units.Size(); i++)
                    {
                        LogicUnitSlot       unitSlot = units[i];
                        LogicCombatItemData data     = (LogicCombatItemData)unitSlot.GetData();
                        int count = unitSlot.GetCount();

                        if (data != null)
                        {
                            if (data.GetCombatItemType() == LogicCombatItemData.COMBAT_ITEM_TYPE_CHARACTER)
                            {
                                for (int j = 0; j < count; j++)
                                {
                                    if (bunkerComponent.GetUnusedCapacity() >= data.GetHousingSpace())
                                    {
                                        bunkerComponent.AddUnitImpl(data, unitSlot.GetLevel());
                                    }
                                }
                            }
                        }
                        else
                        {
                            Debugger.Error("LogicComponentManager::addAvatarAllianceUnitsToCastle - NULL character");
                        }
                    }
                }
            }
        }
Ejemplo n.º 2
0
        public override int Execute(LogicLevel level)
        {
            if (LogicDataTables.GetGlobals().UseTroopRequestSpeedUp())
            {
                LogicClientAvatar      playerAvatar      = level.GetPlayerAvatar();
                LogicGameObjectManager gameObjectManager = level.GetGameObjectManagerAt(0);
                LogicBuilding          allianceCastle    = gameObjectManager.GetAllianceCastle();

                if (allianceCastle != null)
                {
                    LogicBunkerComponent bunkerComponent = allianceCastle.GetBunkerComponent();

                    if (bunkerComponent != null)
                    {
                        if (playerAvatar.GetAllianceCastleUsedCapacity() < playerAvatar.GetAllianceCastleTotalCapacity() ||
                            playerAvatar.GetAllianceCastleUsedSpellCapacity() < playerAvatar.GetAllianceCastleTotalSpellCapacity())
                        {
                            int speedUpCost = LogicGamePlayUtil.GetSpeedUpCost(bunkerComponent.GetRequestCooldownTime(), 3, 0);

                            if (playerAvatar.HasEnoughDiamonds(speedUpCost, true, level))
                            {
                                playerAvatar.UseDiamonds(speedUpCost);
                                playerAvatar.GetChangeListener().DiamondPurchaseMade(11, 0, 0, speedUpCost, level.GetVillageType());
                                bunkerComponent.StopRequestCooldownTime();

                                return(0);
                            }

                            return(-6);
                        }

                        return(-5);
                    }

                    return(-4);
                }

                return(-3);
            }

            return(-1);
        }