Ejemplo n.º 1
0
        public static GameMode LoadHomeState(HomeSession session, GameHomeState state)
        {
            LogicClientHome   home            = state.Home;
            LogicClientAvatar homeOwnerAvatar = state.PlayerAvatar;

            int currentTimestamp            = TimeUtil.GetTimestamp();
            int secondsSinceLastSave        = state.SaveTime != -1 ? currentTimestamp - state.SaveTime : 0;
            int secondsSinceLastMaintenance = state.MaintenanceTime != -1 ? currentTimestamp - state.MaintenanceTime : 0;
            int reengagementSeconds         = secondsSinceLastSave >= 86400 ? secondsSinceLastSave - 86400 : 0;

            OwnHomeDataMessage ownHomeDataMessage = new OwnHomeDataMessage();

            ownHomeDataMessage.SetCurrentTimestamp(currentTimestamp);
            ownHomeDataMessage.SetReengagementSeconds(reengagementSeconds);
            ownHomeDataMessage.SetSecondsSinceLastSave(secondsSinceLastSave);
            ownHomeDataMessage.SetSecondsSinceLastMaintenance(secondsSinceLastMaintenance);
            ownHomeDataMessage.SetLogicClientHome(home);
            ownHomeDataMessage.SetLogicClientAvatar(homeOwnerAvatar);
            ownHomeDataMessage.SetLayoutId(state.LayoutId);
            ownHomeDataMessage.SetMapId(state.MapId);
            ownHomeDataMessage.Encode();

            CompressibleStringHelper.Uncompress(home.GetCompressibleHomeJSON());
            CompressibleStringHelper.Uncompress(home.GetCompressibleCalendarJSON());
            CompressibleStringHelper.Uncompress(home.GetCompressibleGlobalJSON());

            try
            {
                GameMode gameMode = new GameMode(session);

                gameMode.m_avatarChangeListener = new AvatarChangeListener(gameMode, homeOwnerAvatar);

                home.SetChangeListener(new HomeChangeListener(gameMode));
                homeOwnerAvatar.SetChangeListener(gameMode.m_avatarChangeListener);

                gameMode.m_logicGameMode.LoadHomeState(home, homeOwnerAvatar, secondsSinceLastSave, -1, currentTimestamp, secondsSinceLastMaintenance, reengagementSeconds);

                session.SendPiranhaMessage(ownHomeDataMessage, 1);

                for (int i = 0; i < state.ServerCommands.Size(); i++)
                {
                    gameMode.AddServerCommand(state.ServerCommands[i]);
                }

                return(gameMode);
            }
            catch (Exception exception)
            {
                Logging.Error("GameMode.loadHomeState: exception while the loading of attack state: " + exception);
            }

            return(null);
        }