public int GetResourceCost(LogicResourceData resourceData)
        {
            int cost = 0;

            LogicAvatar    homeOwnerAvatar = this.m_level.GetHomeOwnerAvatar();
            LogicCalendar  calendar        = this.m_level.GetCalendar();
            LogicDataTable table           = LogicDataTables.GetTable(LogicDataType.CHARACTER);

            for (int i = 0; i < table.GetItemCount(); i++)
            {
                LogicCharacterData data = (LogicCharacterData)table.GetItemAt(i);

                if (calendar.IsProductionEnabled(data) && !data.IsSecondaryTroop())
                {
                    int count = homeOwnerAvatar.GetUnitPresetCount(data, this.m_presetId);

                    if (count > 0)
                    {
                        if (data.GetTrainingResource() == resourceData)
                        {
                            cost += count * calendar.GetTrainingCost(data, homeOwnerAvatar.GetUnitUpgradeLevel(data));
                        }
                    }
                }
            }

            table = LogicDataTables.GetTable(LogicDataType.SPELL);

            for (int i = 0; i < table.GetItemCount(); i++)
            {
                LogicSpellData data = (LogicSpellData)table.GetItemAt(i);

                if (calendar.IsProductionEnabled(data))
                {
                    int count = homeOwnerAvatar.GetUnitPresetCount(data, this.m_presetId);

                    if (count > 0)
                    {
                        if (data.GetTrainingResource() == resourceData)
                        {
                            cost += count * calendar.GetTrainingCost(data, homeOwnerAvatar.GetUnitUpgradeLevel(data));
                        }
                    }
                }
            }

            return(cost);
        }
        public void AddUnitsToQueue(LogicCombatItemData data, int count)
        {
            LogicCalendar          calendar          = this.m_level.GetCalendar();
            LogicAvatar            homeOwnerAvatar   = this.m_level.GetHomeOwnerAvatar();
            LogicClientAvatar      playerAvatar      = this.m_level.GetPlayerAvatar();
            LogicGameObjectManager gameObjectManager = this.m_level.GetGameObjectManagerAt(0);
            LogicUnitProduction    production        = gameObjectManager.GetUnitProduction();

            if (data.GetCombatItemType() != LogicCombatItemData.COMBAT_ITEM_TYPE_CHARACTER)
            {
                if (data.GetCombatItemType() != LogicCombatItemData.COMBAT_ITEM_TYPE_SPELL)
                {
                    return;
                }

                production = gameObjectManager.GetSpellProduction();
            }

            if (production != null)
            {
                int trainCost = calendar.GetTrainingCost(data, homeOwnerAvatar.GetUnitUpgradeLevel(data));

                for (int i = 0; i < count; i++)
                {
                    if (production.CanAddUnitToQueue(data, true) &&
                        playerAvatar.HasEnoughResources(data.GetTrainingResource(), trainCost, false, null, false))
                    {
                        playerAvatar.CommodityCountChangeHelper(0, data.GetTrainingResource(), -trainCost);
                        production.AddUnitToQueue(data, production.GetSlotCount(), true);
                    }
                }
            }
        }