public static void tryStart() { if (GameTracker.Me == null) { GameTracker.Me = new GameObject(); GameTracker.Tracker = GameTracker.Me.AddComponent <GameTracker>(); GameTracker.Tracker.start(); GameTracker.Me.SetActive(true); GameTracker.Tracker.SetContext(); UnityEngine.Object.DontDestroyOnLoad(GameTracker.Me); UpdateableObject.Initiate(); LoggerContext.setMainLogger(new LoggerInstance()); new Checker(); Translation.loadTranslations <SFST>(); } }