private void Update(WorldForm wf, ref MapSelection sel, Vector3 s) { LodLight?.SetScale(s); if (LodLight != sel.LodLight) { wf.SelectObject(LodLight); } wf.SetWidgetScale(s); UpdateGraphics(wf); }
private void Update(WorldForm wf, ref MapSelection sel, Quaternion q) { LodLight?.SetOrientation(q); if (LodLight != sel.LodLight) { wf.SelectObject(LodLight); } wf.SetWidgetRotation(q); UpdateGraphics(wf); }