public static ScriptModules New( Random random, GameDatabase db, AssetDatabase assetdb, GameSession game, NamesPool namesPool, GameSetup gameSetup) { ScriptModules scriptModules = new ScriptModules(); scriptModules.VonNeumann = VonNeumann.InitializeEncounter(db, assetdb); scriptModules.Swarmers = Swarmers.InitializeEncounter(db, assetdb); scriptModules.Gardeners = Gardeners.InitializeEncounter(db, assetdb); scriptModules.AsteroidMonitor = AsteroidMonitor.InitializeEncounter(db, assetdb); scriptModules.MorrigiRelic = MorrigiRelic.InitializeEncounter(db, assetdb); scriptModules.Slaver = Slaver.InitializeEncounter(db, assetdb); scriptModules.Pirates = Pirates.InitializeEncounter(db, assetdb); scriptModules.Spectre = Spectre.InitializeEncounter(db, assetdb); scriptModules.GhostShip = GhostShip.InitializeEncounter(db, assetdb); scriptModules.MeteorShower = MeteorShower.InitializeEncounter(db, assetdb); scriptModules.SystemKiller = SystemKiller.InitializeEncounter(db, assetdb); scriptModules.Locust = Locust.InitializeEncounter(db, assetdb); scriptModules.Comet = Comet.InitializeEncounter(db, assetdb); if (db.HasEndOfFleshExpansion()) { scriptModules.NeutronStar = NeutronStar.InitializeEncounter(db, assetdb); scriptModules.SuperNova = SuperNova.InitializeEncounter(); } scriptModules.AddEasterEggs(random, db, assetdb, game, namesPool, gameSetup); return(scriptModules); }
public override void _Process(float delta) { mSpawnCountdown -= delta; if (mSpawnCountdown <= 0f) { mSpawnCountdown = SpawnDelay + (float)rnd.NextDouble() * SpawnDelayRandom; Locust locust = (Locust)mLocustScene.Instance(); locust.SetTranslation(GetTranslation() + Vector3.Up); GetNode("/root/World").AddChild(locust); } }
public static ScriptModules Resume(GameDatabase db) { ScriptModules scriptModules = new ScriptModules(); scriptModules.VonNeumann = VonNeumann.ResumeEncounter(db); scriptModules.Swarmers = Swarmers.ResumeEncounter(db); scriptModules.Gardeners = Gardeners.ResumeEncounter(db); scriptModules.AsteroidMonitor = AsteroidMonitor.ResumeEncounter(db); scriptModules.MorrigiRelic = MorrigiRelic.ResumeEncounter(db); scriptModules.Slaver = Slaver.ResumeEncounter(db); scriptModules.Pirates = Pirates.ResumeEncounter(db); scriptModules.Spectre = Spectre.ResumeEncounter(db); scriptModules.GhostShip = GhostShip.ResumeEncounter(db); scriptModules.MeteorShower = MeteorShower.ResumeEncounter(db); scriptModules.SystemKiller = SystemKiller.ResumeEncounter(db); scriptModules.Locust = Locust.ResumeEncounter(db); scriptModules.Comet = Comet.ResumeEncounter(db); if (db.HasEndOfFleshExpansion()) { scriptModules.NeutronStar = NeutronStar.ResumeEncounter(db); scriptModules.SuperNova = SuperNova.ResumeEncounter(); } List <PlayerInfo> list = db.GetPlayerInfos().Where <PlayerInfo>((Func <PlayerInfo, bool>)(x => { if (!x.isStandardPlayer) { return(!x.includeInDiplomacy); } return(false); })).ToList <PlayerInfo>(); foreach (int playerID in db.GetStandardPlayerIDs().ToList <int>()) { foreach (PlayerInfo playerInfo in list) { DiplomacyInfo diplomacyInfo = db.GetDiplomacyInfo(playerID, playerInfo.ID); if (diplomacyInfo.State != DiplomacyState.WAR) { db.UpdateDiplomacyState(playerID, playerInfo.ID, DiplomacyState.WAR, diplomacyInfo.Relations, true); } } } return(scriptModules); }
void OnTriggerEnter2D(Collider2D col) { // If it hits an enemy... if (col.tag == "Enemy") { Destroy(col.gameObject); // one hit kill till health script implemented OnExplode(); Destroy(gameObject); } else if (col.tag == "Locust") { Destroy(gameObject); PlayerController ControllerScript = Player.GetComponent <PlayerController>(); damage = ControllerScript.Damage; Locust locustScript = col.GetComponent <Locust> (); if (ControllerScript.AmmoType == "Holy" || ControllerScript.AmmoType == "Sin") { locustScript.health -= 1f; // normal damage } else if (ControllerScript.AmmoType == "Oil") { locustScript.health -= 2f; // insta kill } else if (ControllerScript.AmmoType == "Poison") { if (locustScript.health < 2f) { locustScript.health += 1f; // heal to max health } } } else if (col.tag == "Abaddon") { Destroy(gameObject); PlayerController ControllerScript = Player.GetComponent <PlayerController>(); damage = ControllerScript.Damage; Abaddon abaddonScript = col.GetComponent <Abaddon> (); if (ControllerScript.AmmoType == "Oil" || ControllerScript.AmmoType == "Poison") { abaddonScript.health -= 1f; // normal damage } else if (ControllerScript.AmmoType == "Holy") { abaddonScript.health -= 2f; // Bonus Damage } else if (ControllerScript.AmmoType == "Sin") { if (abaddonScript.health < 10f) { abaddonScript.health += 1f; // heal to max health } } } // Otherwise if the player manages to shoot himself else if (col.gameObject.tag != "Player") { OnExplode(); Destroy(gameObject); } }