Ejemplo n.º 1
0
        private void switchToNextPosition()
        {
            LocomotionActionEvent locomotionActionEvent = positionTimeline.Dequeue();
            LocomotionController  currentController     = locomotionTracker.GetCurrentController();
            Vector3 vector       = ((currentController != null) ? currentController.GetPosition() : base.transform.position);
            Vector3 wsSteerInput = locomotionActionEvent.Position - vector;

            wsSteerInput.y = 0f;
            if (locomotionActionEvent.Direction.HasValue)
            {
                wsSteerInput = locomotionActionEvent.Direction.Value;
                if (locomotionActionEvent.Type.IsMovement())
                {
                    lastStickDirection = wsSteerInput;
                }
            }
            if (currentController != null && !(currentController is SlideController))
            {
                if (locomotionActionEvent.Type.IsMovement())
                {
                    currentController.Steer(wsSteerInput);
                }
                else if (locomotionActionEvent.Type == LocomotionAction.Rotate)
                {
                    currentController.SteerRotation(wsSteerInput);
                }
            }
            desiredStartEvent  = desiredTargetEvent;
            desiredTargetEvent = locomotionActionEvent;
            startPosition      = vector;
            startFacing        = ((currentController != null) ? currentController.GetFacing() : base.transform.forward);
            state = SyncState.INTERPOLATION;
        }
Ejemplo n.º 2
0
        private void LateUpdate()
        {
            SyncState syncState = state;

            if (syncState != SyncState.INTERPOLATION || desiredStartEvent.Timestamp == desiredTargetEvent.Timestamp)
            {
                return;
            }
            LocomotionController currentController = locomotionTracker.GetCurrentController();
            float   t      = (float)(motionSequenceStartTime + timer.ElapsedMilliseconds - desiredStartEvent.Timestamp) / (float)(desiredTargetEvent.Timestamp - desiredStartEvent.Timestamp);
            Vector3 vector = Vector3.Lerp(startPosition, desiredTargetEvent.Position, t);

            if (!Allow3DMovement)
            {
                vector.y = ((currentController != null) ? currentController.GetPosition().y : base.transform.position.y);
            }
            if (currentController != null)
            {
                currentController.RemoteSetPosition(vector);
                if (currentController is SlideController && desiredTargetEvent.Velocity.HasValue)
                {
                    Vector3 newFacing = Vector3.Slerp(startFacing, desiredTargetEvent.Velocity.Value, t);
                    currentController.RemoteSetFacing(newFacing);
                }
            }
            else
            {
                base.transform.position = vector;
            }
        }
Ejemplo n.º 3
0
        private void snapIfNeeded(Vector3 target)
        {
            LocomotionController currentController = locomotionTracker.GetCurrentController();
            Vector3 b = ((currentController != null) ? currentController.GetPosition() : base.transform.position);

            if (!Allow3DMovement)
            {
                if (Vector2.Distance(new Vector2(target.x, target.z), new Vector2(b.x, b.z)) > SnapThreshold)
                {
                    snapToGround(target);
                }
                if (Mathf.Abs(target.y - b.y) > SnapHeightThreshold)
                {
                    snapToGround(target);
                }
            }
            else if (Vector3.Distance(target, b) > SnapThreshold)
            {
                snapToPosition(target);
            }
        }
Ejemplo n.º 4
0
        private void Update()
        {
            if (!receivingEnabled)
            {
                return;
            }
            switch (state)
            {
            case SyncState.IDLE:
                if (positionTimeline.Count > 0)
                {
                    desiredTargetEvent = positionTimeline.Peek();
                    snapIfNeeded(desiredTargetEvent.Position);
                    timer.Reset();
                    timer.Start();
                    state = SyncState.WAITING;
                }
                break;

            case SyncState.WAITING:
                if (timer.ElapsedMilliseconds > InterpolationDelay || positionTimeline.PeekLast().Timestamp - desiredTargetEvent.Timestamp >= InterpolationDelay)
                {
                    timer.Reset();
                    timer.Start();
                    switchToNextPosition();
                    motionSequenceStartTime = desiredStartEvent.Timestamp;
                }
                break;

            case SyncState.INTERPOLATION:
                if (!timeForPosition(desiredStartEvent, desiredTargetEvent))
                {
                    break;
                }
                triggerEventAction(desiredTargetEvent);
                if (positionTimeline.Count == 0)
                {
                    LocomotionController currentController = locomotionTracker.GetCurrentController();
                    if (currentController != null && !(currentController is SlideController))
                    {
                        currentController.Steer(lastStickDirection.normalized);
                    }
                    if (lastStickDirection == Vector3.zero)
                    {
                        timer.Stop();
                        state = SyncState.IDLE;
                    }
                    else
                    {
                        state = SyncState.EXTRAPOLATION;
                    }
                }
                else
                {
                    switchToNextPosition();
                }
                break;

            case SyncState.EXTRAPOLATION:
            {
                LocomotionController currentController = locomotionTracker.GetCurrentController();
                if (positionTimeline.Count == 0)
                {
                    if (timer.ElapsedMilliseconds > MaxExtrapolationTime)
                    {
                        if (currentController != null && !(currentController is SlideController))
                        {
                            currentController.Steer(Vector3.zero);
                        }
                        timer.Stop();
                        lastStickDirection = Vector3.zero;
                        state = SyncState.IDLE;
                    }
                }
                else
                {
                    desiredTargetEvent.Position  = ((currentController != null) ? currentController.GetPosition() : base.transform.position);
                    desiredTargetEvent.Timestamp = motionSequenceStartTime + timer.ElapsedMilliseconds;
                    switchToNextPosition();
                }
                break;
            }
            }
        }
Ejemplo n.º 5
0
    private Vector3 getCurrentPosition()
    {
        LocomotionController currentController = locomotionTracker.GetCurrentController();

        return((currentController != null) ? currentController.GetPosition() : base.transform.position);
    }