Ejemplo n.º 1
0
 public override void OnEnter()
 {
     if (Target != null && Destination != null)
     {
         locomoteMover = Target.Value.gameObject.AddComponent <LocomoteToPointMover>();
         PlayerLocoStyle.Style locomotionStyle = PlayerLocoStyle.Style.Walk;
         if (Style == LocomotionStyle.Run)
         {
             locomotionStyle = PlayerLocoStyle.Style.Run;
         }
         if (WaitForFinish)
         {
             locomoteMover.OnComplete += onLocomoteComplete;
         }
         locomoteMover.MoveToTarget(Destination.Value.transform, DistanceThreshold.Value, locomotionStyle, TimeoutTime, !WaitForFinish);
         disableOtherLocomotionControllers();
         if (!WaitForFinish)
         {
             Finish();
         }
     }
     else
     {
         Finish();
     }
 }
 public void StartPlayerMovement(Vector3 destination, Vector3 faceDirection)
 {
     destinationFinal   = destination;
     this.faceDirection = faceDirection;
     destinationInitial = getInitialDestination();
     mover             = createLocomoteMover();
     movementTransform = createMovementTransform();
     startWalkInitial();
 }