private void DrawLocationInfo(SpriteBatch b) { var yPos = _inventory.yPositionOnScreen + _inventory.height + GenericHeightSpacing; var text = $"Location: {LocationHelper.GetFriendlyLocationName(Player.currentLocation.Name)} "; var font = Game1.smallFont; var textWidth = font.MeasureString(text).X; var xPos = _inventory.xPositionOnScreen + (_inventory.width * 3 / 4) - (textWidth / 2); b.DrawString(font, text, new Vector2(xPos, yPos), Color.Black); _locationPos = new Vector2(xPos, yPos); b.DrawString(font, text, _locationPos, Color.Black); }