private void TileRemovingHandler(object sender, LocatedTileEventArgs e) { _fillCommand.QueueRemove(new TileCoord(e.X, e.Y), e.Tile); }
private void TileAddingHandler(object sender, LocatedTileEventArgs e) { _drawCommand.QueueAdd(new TileCoord(e.X, e.Y), e.Tile); }