public static Composite BrewmasterCombat() { return(new PrioritySelector( new Throttle(1, new Action(context => ResetVariables())), /*Things to fix * using glyph of expel harm to heal ppl dont want to have to page heal manger if i dont have to to keep it faster i guess */ new Decorator(ret => !Me.Combat, new ActionAlwaysSucceed()), Spell.Cast("Spear Hand Strike", ret => StyxWoW.Me.CurrentTarget.IsCasting && StyxWoW.Me.CurrentTarget.CanInterruptCurrentSpellCast), Spell.WaitForCastOrChannel(), Item.UsePotionAndHealthstone(40), //new Action(ret => { Item.UseWaist(); return RunStatus.Failure; }), new Action(ret => { Item.UseHands(); return RunStatus.Failure; }), // Execute if we can Spell.Cast("Touch of Death", ret => Me.CurrentChi >= 3 && Me.CachedHasAura("Death Note")), //stance stuff need to work on it more Spell.Cast("Stance of the Sturdy Ox", ret => IsCurrentTank() && !Me.HasAura("Stance of the Sturdy Ox")), new Decorator(ret => Me.HasAura("Stance of the Fierce Tiger"), new PrioritySelector( HealingSphereTank(), Spell.Cast("Tiger Palm", ret => !Me.CachedHasAura("Tiger Power")), Spell.Cast("Chi Wave"), Spell.Cast("Blackout Kick"), Spell.Cast("Rushing Jade Wind", ret => Unit.UnfriendlyUnits(8).Count() >= 3), Spell.Cast("Spinning Crane Kick", ret => Unit.UnfriendlyUnits(8).Count() >= 3), Spell.Cast("Expel Harm", ret => Me.HealthPercent <= 35), Spell.Cast("Jab", ret => Me.CurrentChi <= 4), Spell.Cast("Tiger Palm"), new ActionAlwaysSucceed() )), //// apply the Weakened Blows debuff. Keg Smash also generates allot of threat Spell.Cast(KegSmash, ret => Me.CurrentChi <= 3 && Clusters.GetCluster(Me, Unit.NearbyUnfriendlyUnits, ClusterType.Radius, 8).Any(u => !u.CachedHasAura("Weakened Blows"))), OxStatue(), //Spell.CastOnGround("Summon Black Ox Statue", on => Me.Location, ret => !Me.HasAura("Sanctuary of the Ox") && AdvancedAI.UsefulStuff), //PB, EB, and Guard are off the GCD //!!!!!!!Purifying Brew !!!!!!! Spell.Cast("Purifying Brew", ret => Me.CachedHasAura("Purifier") && (Me.CachedGetAuraTimeLeft("Purifier") <= 1) || Me.CachedHasAura("Moderate Stagger") || Me.CachedHasAura("Heavy Stagger")), new Decorator(ret => Me.CurrentChi > 0, new PrioritySelector( Spell.Cast("Purifying Brew", ret => Me.CachedHasAura("Heavy Stagger")), new Decorator(ret => (Me.CachedGetAuraTimeLeft("Shuffle") >= 6 || Me.CurrentChi > 2), new PrioritySelector( Spell.Cast("Purifying Brew", ret => Me.CachedHasAura("Moderate Stagger") && Me.HealthPercent <= 70), Spell.Cast("Purifying Brew", ret => Me.CachedHasAura("Light Stagger") && Me.HealthPercent < 40))))), Item.UsePotionAndHealthstone(40), //Elusive Brew will made auto at lower stacks when I can keep up 80 to 90% up time this is just to keep from capping Spell.Cast("Elusive Brew", ret => Me.CachedHasAura("Elusive Brew", 12) && !Me.CachedHasAura(ElusiveBrew)), //Guard Spell.Cast("Guard", ret => Me.CurrentChi >= 2 && Me.CachedHasAura("Power Guard")), //Blackout Kick might have to add guard back but i think its better to open with BK and get shuffle to build AP for Guard Spell.Cast("Blackout Kick", ret => Me.CurrentChi >= 2 && !Me.CachedHasAura("Shuffle") || Me.CachedHasAura("Shuffle") && Me.CachedGetAuraTimeLeft("Shuffle") < 6), Spell.Cast("Tiger Palm", ret => Me.CurrentChi >= 2 && !Me.CachedHasAura("Power Guard") || !Me.CachedHasAura("Tiger Power")), Spell.Cast("Expel Harm", ret => Me.HealthPercent <= 35), Spell.Cast("Breath of Fire", ret => Me.CurrentChi >= 3 && Me.CachedHasAura("Shuffle") && Me.CachedGetAuraTimeLeft("Shuffle") > 6.5 && Me.CurrentTarget.CachedHasAura("Dizzying Haze")), //Detox CreateDispelBehavior(), Spell.Cast("Blackout Kick", ret => Me.CurrentChi >= 3), Spell.Cast(KegSmash), //Chi Talents //need to do math here and make it use 2 if im going to use it Spell.Cast("Chi Wave"), //Spell.Cast("Chi Wave", on => Me, ret => Me.HealthPercent <= 85), Spell.Cast("Zen Sphere", on => Tanking), Spell.Cast("Expel Harm", on => EHtar, ret => Me.HealthPercent > 70 && TalentManager.HasGlyph("Targeted Expulsion")), Spell.Cast("Expel Harm", ret => Me.HealthPercent <= 70 && TalentManager.HasGlyph("Targeted Expulsion") || Me.HealthPercent < 85 && !TalentManager.HasGlyph("Targeted Expulsion")), //Healing Spheres need to work on not happy with this atm //HealingSphere(), //HealingSphereTank(), //Spell.CastOnGround("Healing Sphere", on => Me.Location, ret => Me.HealthPercent <= 50 && Me.CurrentEnergy >= 60), new Decorator(ret => AdvancedAI.Aoe && Spell.GetSpellCooldown("Keg Smash").TotalSeconds >= 2, new PrioritySelector( Spell.Cast("Rushing Jade Wind", ret => Unit.UnfriendlyUnits(8).Count() >= 3), Spell.Cast("Spinning Crane Kick", ret => Unit.UnfriendlyUnits(8).Count() >= 5))), Spell.Cast("Jab", ret => ((Me.CurrentEnergy - 40) + (Spell.GetSpellCooldown("Keg Smash").TotalSeconds *EnergyRegen)) > 40), //Spell.Cast("Jab", ret => Spell.GetSpellCooldown("Keg Smash").TotalSeconds >= (((40 - 0) * (1.0 / EnergyRegen)) / 1.6)), //Spell.Cast("Jab", ret => Me.CurrentEnergy >= 80 || Spell.GetSpellCooldown("Keg Smash").TotalSeconds >= 3), //dont like using this in auto to many probs with it //Spell.Cast("Invoke Xuen, the White Tiger", ret => Me.CurrentTarget.IsBoss && IsCurrentTank()), Spell.Cast("Tiger Palm", ret => Spell.GetSpellCooldown("Keg Smash").TotalSeconds >= 1 && Me.CurrentChi < 3 && Me.CurrentEnergy < 80), new ActionAlwaysSucceed())); }
public static Composite WindwalkerCombat() { return(new PrioritySelector( //new Decorator(ret => AdvancedAI.PvPRot, // BrewmasterMonkPvP.CreateBMPvPCombat), /*Things to fix * energy capping * need to check healing spheres * chi capping? need to do more checking */ new Decorator(ret => !Me.Combat, new ActionAlwaysSucceed()), Spell.Cast("Spear Hand Strike", ret => StyxWoW.Me.CurrentTarget.IsCasting && StyxWoW.Me.CurrentTarget.CanInterruptCurrentSpellCast), Spell.WaitForCastOrChannel(), //Detox CreateDispelBehavior(), //Healing Spheres need to work on //Spell.CastOnGround("Healing Sphere", on => Me.Location, ret => Me.HealthPercent <= 50), //new Action(ret => { Item.UseWaist(); return RunStatus.Failure; }), new Action(ret => { Item.UseHands(); return RunStatus.Failure; }), //Tigerseye Spell.Cast("Tigereye Brew", ret => Me.CachedHasAura("Tigereye Brew", 19)), Spell.Cast("Energizing Brew", ret => Me.CurrentEnergy < 25), // Execute if we can Spell.Cast("Touch of Death", ret => Me.CurrentChi >= 3 && Me.CachedHasAura("Death Note")), Spell.Cast("Tiger Palm", ret => Me.CurrentChi > 0 && (!Me.CachedHasAura("Tiger Power") || Me.CachedHasAura("Tiger Power") && Me.CachedGetAuraTimeLeft("Tiger Power") <= 3)), //Need to do some Thinking on Adding Detox to My Self might use this pre fight not for sure yet //Spell.Cast("Detox", on => Me, ret => Spell.Cast("Invoke Xuen, the White Tiger", ret => AdvancedAI.Burst), Spell.Cast("Rising Sun Kick"), //Spell ID 116740 = Tigerseye Brew the dmg buff part not the brewing Spell.Cast("Fists of Fury", ret => Unit.NearbyUnfriendlyUnits.Count(u => u.IsWithinMeleeRange && Me.IsSafelyFacing(u)) >= 1 && !Me.HasAura("Energizing Brew") && Me.HasAura(116740) && Me.GetAuraTimeLeft(116740).TotalSeconds >= 4 && Me.EnergyPercent <= 65 && !PartyBuff.WeHaveBloodlust && !Me.IsMoving), //Chi Talents Spell.Cast("Chi Wave", ret => Me.EnergyPercent < 40), //need to do math here and make it use 2 if im going to use it //Spell.Cast("Zen Sphere", ret => !Me.HasAura("Zen Sphere")), // free Tiger Palm or Blackout Kick... do before Jab Spell.Cast("Blackout Kick", ret => Me.CachedHasAura("Combo Breaker: Blackout Kick")), Spell.Cast("Tiger Palm", ret => Me.CachedHasAura("Combo Breaker: Tiger Palm")), Spell.Cast("Spinning Crane Kick", ret => Unit.UnfriendlyUnits(8).Count() >= 4 && AdvancedAI.Aoe), Spell.Cast("Rushing Jade Wind", ret => Unit.UnfriendlyUnits(8).Count() >= 3 && AdvancedAI.Aoe), Spell.Cast("Expel Harm", ret => Me.CurrentChi <= 2 && Me.HealthPercent < 80), Spell.Cast("Jab", ret => Me.CurrentChi <= 2), // chi dump Spell.Cast("Blackout Kick", ret => Me.CurrentChi >= 2 && SpellManager.Spells["Rising Sun Kick"].CooldownTimeLeft.TotalSeconds > 1), new ActionAlwaysSucceed())); }