Ejemplo n.º 1
0
        private void Awake()
        {
            Player1 = LocalId.NewShortId();
            Player2 = LocalId.NewShortId();

            Game = new GameView()
            {
                CurrentPlayersTurn = 0,
                DeclaredResource   = false,
                Players            = new GamePlayer[]
                {
                    new GamePlayer()
                    {
                        OwnerId = Player1,
                        Board   = new GameBoard(4, 4)
                    },
                    new GamePlayer()
                    {
                        OwnerId = Player2,
                        Board   = new GameBoard(4, 4)
                    }
                }
            };
        }
Ejemplo n.º 2
0
        public void CreateSuccessfully()
        {
            Assert.Ignore();

            var player1 = LocalId.NewShortId();
            var player2 = LocalId.NewShortId();

            PackageExplorer explorer = null;
            var             gameView = new LobbyView();

            gameView.SetupDependancies(explorer);

            gameView.Apply(new PlayerJoinedProcedure()
            {
                OwnerId     = player1,
                DisplayName = "Player 1"
            });

            gameView.Apply(new PlayerJoinedProcedure()
            {
                OwnerId     = player2,
                DisplayName = "Player 2"
            });

            gameView.Apply(new StartGameProcedure()
            {
                Gameplay = new GameplayView()
                {
                }
            });

            gameView.Apply(new DeclareResourceProcedure()
            {
                Player             = player1,
                ResourceIdentifier = "1"
            });
            gameView.Apply(new PlaceResourceProcedure()
            {
                Player             = player1,
                ResourceIdentifier = "1",
                ResourcePosition   = new Integer2(1, 1)
            });
            gameView.Apply(new PlaceResourceProcedure()
            {
                Player             = player2,
                ResourceIdentifier = "1",
                ResourcePosition   = new Integer2(3, 3)
            });
            gameView.Apply(new EndTurnProcedure()
            {
                Player = player1
            });

            gameView.Apply(new DeclareResourceProcedure()
            {
                Player             = player2,
                ResourceIdentifier = "2"
            });
            gameView.Apply(new PlaceResourceProcedure()
            {
                Player             = player1,
                ResourceIdentifier = "2",
                ResourcePosition   = new Integer2(2, 1)
            });
            gameView.Apply(new PlaceResourceProcedure()
            {
                Player             = player2,
                ResourceIdentifier = "2",
                ResourcePosition   = new Integer2(2, 1)
            });
            gameView.Apply(new EndTurnProcedure()
            {
                Player = player2
            });

            gameView.Apply(new DeclareResourceProcedure()
            {
                Player             = player1,
                ResourceIdentifier = "3"
            });
            gameView.Apply(new PlaceResourceProcedure()
            {
                Player             = player1,
                ResourceIdentifier = "3",
                ResourcePosition   = new Integer2(1, 2)
            });
            gameView.Apply(new PlaceResourceProcedure()
            {
                Player             = player2,
                ResourceIdentifier = "3",
                ResourcePosition   = new Integer2(1, 2)
            });

            DrawGameState(gameView);

            gameView.Apply(new BuildBuildingProcedure()
            {
                Player             = player1,
                BuildingIdentifier = "building",
                BuildingPosition   = new Integer2(2, 2),
                Offset             = new Integer2(1, 1),
                Orientation        = BuildingOrientation.None
            });
            gameView.Apply(new EndTurnProcedure()
            {
                Player = player1
            });

            DrawGameState(gameView);
        }
Ejemplo n.º 3
0
        public void CreateSuccessfully()
        {
            var player1 = LocalId.NewShortId();
            var player2 = LocalId.NewShortId();

            PackageExplorer explorer = null;
            var             gameView = new GameView();

            gameView.Create(explorer);
            gameView.Players = new GamePlayer[]
            {
                new GamePlayer()
                {
                    OwnerId = player1,
                    Board   = new GameBoard(4, 4),
                },
                new GamePlayer()
                {
                    OwnerId = player2,
                    Board   = new GameBoard(4, 4),
                }
            };

            gameView.Apply(new DeclareResourceAction()
            {
                Client             = player1,
                ResourceIdentifier = "1"
            });
            gameView.Apply(new PlaceResourceAction()
            {
                Client             = player1,
                ResourceIdentifier = "1",
                ResourcePosition   = new Integer2(1, 1)
            });
            gameView.Apply(new PlaceResourceAction()
            {
                Client             = player2,
                ResourceIdentifier = "1",
                ResourcePosition   = new Integer2(3, 3)
            });
            gameView.Apply(new EndTurnAction()
            {
                Client = player1
            });

            gameView.Apply(new DeclareResourceAction()
            {
                Client             = player2,
                ResourceIdentifier = "2"
            });
            gameView.Apply(new PlaceResourceAction()
            {
                Client             = player1,
                ResourceIdentifier = "2",
                ResourcePosition   = new Integer2(2, 1)
            });
            gameView.Apply(new PlaceResourceAction()
            {
                Client             = player2,
                ResourceIdentifier = "2",
                ResourcePosition   = new Integer2(2, 1)
            });
            gameView.Apply(new EndTurnAction()
            {
                Client = player2
            });

            gameView.Apply(new DeclareResourceAction()
            {
                Client             = player1,
                ResourceIdentifier = "3"
            });
            gameView.Apply(new PlaceResourceAction()
            {
                Client             = player1,
                ResourceIdentifier = "3",
                ResourcePosition   = new Integer2(1, 2)
            });
            gameView.Apply(new PlaceResourceAction()
            {
                Client             = player2,
                ResourceIdentifier = "3",
                ResourcePosition   = new Integer2(1, 2)
            });

            DrawGameState(gameView);

            gameView.Apply(new BuildBuildingAction()
            {
                Client             = player1,
                BuildingIdentifier = "building",
                BuildingPosition   = new Integer2(2, 2),
                Offset             = new Integer2(1, 1),
                Orientation        = BuildingOrientation.None
            });
            gameView.Apply(new EndTurnAction()
            {
                Client = player1
            });

            DrawGameState(gameView);
        }
Ejemplo n.º 4
0
        public void Start()
        {
            // Import the project
            var importPipeline = new ImportPipeline();

            importPipeline.ImportProcessors.Add(new BoardGameResourceImporter());
            var projectExplorer = ProjectExplorer.Load("Content/BoardGame", importPipeline);

            // Build the project to a package.
            var consoleRenderer = new BuildConsoleRenderer();

            var buildPipeline = new BuildPipeline();

            buildPipeline.Exporters.Add(new BhvrExporter());
            buildPipeline.BuildActions.Add(consoleRenderer);

            consoleRenderer.DrawProgressBar(32);
            projectExplorer.Export(buildPipeline, "BoardGame/Temp");
            Console.WriteLine("Exported package...");

            Step();

            var gameServer = new GameServer();

            gameServer.StartHosting(projectExplorer);

            var playerA = LocalId.NewShortId();
            var playerB = LocalId.NewShortId();

            gameServer.OnClientConnected(playerA, "Player A");
            gameServer.OnClientConnected(playerB, "Player B");
            DrawGameState(gameServer.Lobby);
            Step();

            gameServer.AcceptInput(playerA, new StartGameCommand()
            {
            });
            DrawGameState(gameServer.Lobby);
            Step();

            gameServer.AcceptInput(playerA, new DeclareResourceCommand()
            {
                ResourceIdentifier = "x"
            });
            DrawGameState(gameServer.Lobby);
            Step();

            gameServer.AcceptInput(playerA, new PlaceResourceCommand()
            {
                ResourceIdentifier = "x",
                ResourcePosition   = new Integer2(2, 2)
            });
            DrawGameState(gameServer.Lobby);
            Step();

            gameServer.AcceptInput(playerB, new PlaceResourceCommand()
            {
                ResourceIdentifier = "x",
                ResourcePosition   = new Integer2(3, 1)
            });
            DrawGameState(gameServer.Lobby);
            Step();

            gameServer.AcceptInput(playerB, new EndTurnCommand());
            DrawGameState(gameServer.Lobby);
        }
Ejemplo n.º 5
0
        public async Task StartAsync()
        {
            // Import the project
            var importPipeline = ImportPipeline.Create()
                                 .UseImporter(new BoardGameResourceImporter())
                                 .UseJsonMetaFiles(options =>
            {
                options.IsMetaFilesOptional = true;
            })
                                 .Build();

            var projectExplorer = ProjectExplorer.Load("Content/BoardGame", importPipeline);

            // Build the project to a package.
            var consoleRenderer = new BuildConsoleRenderer();

            var buildPipeline = new BuildPipeline();

            buildPipeline.BuildActions.Add(consoleRenderer);

            consoleRenderer.DrawProgressBar(32);

            projectExplorer.ExportZippedToDirectory(buildPipeline, "BoardGame/Temp");
            var packageExplorer = PackageExplorer.LoadFromFileAsync("BoardGame/Temp/BoardGame.bpkg").Result;

            var dest = new FileSystemArchive(new DirectoryInfo("BoardGame/Temp"));
            await packageExplorer.Source.CopyIntoAsync(dest.RootDirectory, "Fast");

            var cottage = packageExplorer.Resources["buildings/cottage.json"];

            foreach (var dep in cottage.Dependencies)
            {
                Console.WriteLine($"{dep.Key}: {dep.Resource?.Name}");
            }

            Step();

            var gameServer = new GameServer();

            gameServer.StartHosting(projectExplorer);

            var playerA = LocalId.NewShortId();
            var playerB = LocalId.NewShortId();

            gameServer.OnClientConnected(playerA, "Player A");
            gameServer.OnClientConnected(playerB, "Player B");
            DrawGameState(gameServer.Lobby);
            Step();

            gameServer.AcceptInput(playerA, new StartGameCommand()
            {
            });
            DrawGameState(gameServer.Lobby);
            Step();

            gameServer.AcceptInput(playerA, new DeclareResourceCommand()
            {
                ResourceIdentifier = "x"
            });
            DrawGameState(gameServer.Lobby);
            Step();

            gameServer.AcceptInput(playerA, new PlaceResourceCommand()
            {
                ResourceIdentifier = "x",
                ResourcePosition   = new Integer2(2, 2)
            });
            DrawGameState(gameServer.Lobby);
            Step();

            gameServer.AcceptInput(playerB, new PlaceResourceCommand()
            {
                ResourceIdentifier = "x",
                ResourcePosition   = new Integer2(3, 1)
            });
            DrawGameState(gameServer.Lobby);
            Step();



            gameServer.AcceptInput(playerA, new BuildBuildingCommand()
            {
                BuildingIdentifier = "cottage",
                BuildingPosition   = new Integer2(1, 1),
                Offset             = new Integer2(1, 1),
            });
            DrawGameState(gameServer.Lobby);
            Step();


            gameServer.AcceptInput(playerB, new EndTurnCommand());
            DrawGameState(gameServer.Lobby);
        }