Ejemplo n.º 1
0
        public void LoadContent(ContentManager content)
        {
            this.content = content;

            MapGenerator.GenerateDungeonMap("gen-map.map", DateTime.Now.GetHashCode(), new Rectangle(-50000, -50000, 100000, 100000));

            this.content.Audio.Add("sfx", "Content/sfx.wav");

            content.Textures.Load("Content/textures.txt");
            content.Maps.Add("test", "gen-map.map");
            this.content.CurrnetMap.Save("sdkljhgskl.map");
            content.Maps.Add("loadSaved", "sdkljhgskl.map");
            content.Maps.Current = "loadSaved";

            content.Sprites.Add("player", new AnimatedSprite(Vector2.Zero, content.Textures["male"]));

            var playersprite = (AnimatedSprite)content.Sprites["player"];

            //Needs to be moved to an external file
            playersprite.AddAnimation("move_up", new Animation(new List <int> {
                0, 1, 2, 1
            }, new List <double> {
                0.1, 0.1, 0.1, 0.1
            }));
            playersprite.AddAnimation("move_down", new Animation(new List <int> {
                6, 7, 8, 7
            }, new List <double> {
                0.1, 0.1, 0.1, 0.1
            }));
            playersprite.AddAnimation("move_right", new Animation(new List <int> {
                3, 4, 5, 4
            }, new List <double> {
                0.1, 0.1, 0.1, 0.1
            }));
            playersprite.AddAnimation("move_left", new Animation(new List <int> {
                9, 10, 11, 10
            }, new List <double> {
                0.1, 0.1, 0.1, 0.1
            }));

            playersprite.AddAnimation("look_up", new Animation(new List <int> {
                1
            }, new List <double> {
                0
            }));
            playersprite.AddAnimation("look_down", new Animation(new List <int> {
                7
            }, new List <double> {
                0
            }));
            playersprite.AddAnimation("look_right", new Animation(new List <int> {
                4
            }, new List <double> {
                0
            }));
            playersprite.AddAnimation("look_left", new Animation(new List <int> {
                10
            }, new List <double> {
                0
            }));

            this.content.Audio.ListenerObject = playersprite;
            var player = new LocalController(playersprite);

            player.Initialize();
            player.LoadContent(content);

            var key = new KeyBoardProvider();

            key.Load("Content/input.ini");
            key.ParseSettings();
            content.Input.Add("keyboard", key);

            cameracontroll = new CameraController(content.Camera);
            cameracontroll.FocusOn(content.Sprites["player"]);
            cameracontroll.Update(new GameTime());
        }