// You know what this does
    void Start()
    {
        lobbyManagerUI = GetComponent <LobbyManagerUI>();

        // Start up the network discovery
        networkDiscovery = GetComponent <NetworkDiscovery>();
    }
Ejemplo n.º 2
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    void OnDestroy()
    {
        Instance = null;

        m_CreateBtn.onClick.RemoveListener(OnClickCreateMatchmakingGame);
        m_ServerListBtn.onClick.RemoveListener(OnClickOpenServerList);
        m_StartHostBtn.onClick.RemoveListener(OnClickHost);
        m_DedicatedServerBtn.onClick.RemoveListener(OnClickDedicated);
        m_JoinBtn.onClick.RemoveListener(OnClickJoin);

        m_LobbyManager.OnUNetStartHost -= OnUNetStartHost;
        m_LobbyManager.OnUNetClientConnect -= OnUNetClientConnect;

        m_LobbyManager.OnUNetSceneChanged -= OnUNetSceneChanged;
    }
Ejemplo n.º 3
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    void Awake()
    {
        Instance = this;

        currentPanel = mainMenuPanel;

        SetServerInfo("Offline", "None");

        m_CreateBtn.onClick.AddListener(OnClickCreateMatchmakingGame);
        m_ServerListBtn.onClick.AddListener(OnClickOpenServerList);
        m_StartHostBtn.onClick.AddListener(OnClickHost);
        m_DedicatedServerBtn.onClick.AddListener(OnClickDedicated);
        m_JoinBtn.onClick.AddListener(OnClickJoin);

        m_LobbyManager.OnUNetStartHost += OnUNetStartHost;
        m_LobbyManager.OnUNetClientConnect += OnUNetClientConnect;

        m_LobbyManager.OnUNetSceneChanged += OnUNetSceneChanged;
    }