public void ConnectToLobby() { var l = GetLobby(); lobbyManager.ConnectLobby(l.Id, l.Secret, (Result result, ref Lobby lobby) => { if (result == Result.Ok) { SetCurrent(lobby.Id, lobby.Secret, lobby.OwnerId); DiscordNetworkLayerService.INSTANCE.SetMyPeerId(); } else { //Debug.Log(result); } }); }