/// <summary> /// Called by Photon if the client leaves the lobby /// </summary> public override void OnLeftLobby() { Debug.Log("Left Lobby"); LobbyJoinStatusChanged?.Invoke(this, EventArgs.Empty); }
/// <summary> /// Called by Photon if the client leaves the lobby and joins a room /// It is necessary to react to this in order to monitor all possible ways for leaving the lobby /// OnLeftLobby is not called if the client joins a room /// </summary> public override void OnJoinedRoom() { LobbyJoinStatusChanged?.Invoke(this, EventArgs.Empty); }