void Start() { WebSocketListener.Instance(); LobbyInfoController.Instance(); LobbyInfoController.ClearLobbyObject(); LobbyIDInput.onValueChanged.AddListener(UpdateInput); JoinLobbyButton.onClick.AddListener(JoinLobby); JoinLobbyButton.interactable = false; }
void Start() { WebSocketListener.Instance(); LobbyInfoController.Instance(); LobbyInfoController.ClearLobbyObject(); PlayerNameInputField.onValueChanged.AddListener(UpdateInput); CreateLobbyButton.onClick.AddListener(CreateLobby); CreateLobbyButton.interactable = false; }