Ejemplo n.º 1
0
 public override NCError OnHostServer(
     string identifier,
     int port,
     NetworkLobbyType lobbyType,
     int maxConnections)
 {
     foreach (Lobby activeLobby in this._activeLobbies)
     {
         Steam.LeaveLobby(activeLobby);
         DevConsole.Log(DCSection.Steam, "|DGYELLOW|Leaving lobby to host new lobby.");
     }
     this._lobby = (Lobby)null;
     if (this._lobby != null)
     {
         return(new NCError("Server is already started...", NCErrorType.Error));
     }
     this.HookUpDelegates();
     this._initializedSettings = false;
     this._lobby = Steam.CreateLobby((SteamLobbyType)lobbyType, maxConnections);
     this._activeLobbies.Add(this._lobby);
     if (this._lobby == null)
     {
         return(new NCError("|DGORANGE|STEAM |DGRED|Steam is not running.", NCErrorType.Error));
     }
     this._userChange              = new Lobby.UserStatusChangeDelegate(this.OnUserStatusChange);
     this._lobby.UserStatusChange += this._userChange;
     this._serverIdentifier        = identifier;
     this._port = port;
     this.StartServerThread();
     return(new NCError("|DGORANGE|STEAM |DGYELLOW|Attempting to create server lobby...", NCErrorType.Message));
 }
Ejemplo n.º 2
0
 public override NCError OnJoinServer(string identifier, int port, string ip)
 {
     foreach (Lobby activeLobby in this._activeLobbies)
     {
         Steam.LeaveLobby(activeLobby);
         DevConsole.Log(DCSection.Steam, "|DGYELLOW|Leaving lobby to join.");
     }
     this._lobby = (Lobby)null;
     if (this._lobby != null)
     {
         return(new NCError("Client is already started...", NCErrorType.Error));
     }
     this.HookUpDelegates();
     this._serverIdentifier = identifier;
     this._lobby            = Steam.JoinLobby(Convert.ToUInt64(identifier));
     this._activeLobbies.Add(this._lobby);
     if (this._lobby == null)
     {
         return(new NCError("Steam is not running.", NCErrorType.Error));
     }
     this._userChange              = new Lobby.UserStatusChangeDelegate(this.OnUserStatusChange);
     this._lobby.UserStatusChange += this._userChange;
     this._port = port;
     this.StartClientThread();
     return(new NCError("|DGORANGE|STEAM |DGGREEN|Connecting to lobbyID " + identifier + ".", NCErrorType.Message));
 }