private bool IsItemEquipped()
    {
        switch (item.GetHackerOrRunner())
        {
        case Item.HackerRunner.Runner:
            Loadout   runnerLoadout = FindObjectOfType <PlayerData>().GetCurrentRunner().GetLoadout();
            RunnerMod currentMod    = item as RunnerMod;
            return(runnerLoadout.IsItemEquipped(currentMod));

        case Item.HackerRunner.Hacker:
            // TODO: FILL THIS SHIT IN FOR HACKER
            HackerLoadout hackerLoadout = FindObjectOfType <PlayerData>().GetCurrentHacker().GetHackerLoadout();
            return(hackerLoadout.IsItemEquipped(item));
        }
        return(false);
    }
    private void EnableOrDisableEquipButtonBasedOnSelection()
    {
        if (selectedItem == null)
        {
            runnerEquipButton.interactable = false;
            hackerEquipButton.interactable = false;
        }
        else
        {
            switch (selectedItem.GetHackerOrRunner())
            {
            case Item.HackerRunner.Runner:
                Loadout   runnerLoadout = FindObjectOfType <PlayerData>().GetCurrentRunner().GetLoadout();
                RunnerMod mod           = selectedItem as RunnerMod;
                if (runnerLoadout.IsItemEquipped(mod))
                {
                    runnerEquipButton.interactable = false;
                }
                else
                {
                    runnerEquipButton.interactable = true;
                }
                break;

            case Item.HackerRunner.Hacker:
                HackerLoadout hackerLoadout = FindObjectOfType <PlayerData>().GetCurrentHacker().GetHackerLoadout();
                if (hackerLoadout.IsItemEquipped(selectedItem))
                {
                    hackerEquipButton.interactable = false;
                }
                else
                {
                    hackerEquipButton.interactable = true;
                }
                break;
            }
        }
    }